Protection from Cold
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Protection extends
outward from the reader
within a 3” diameter sphere.
All within this area are
protected from the effects of normal cold as low as absolute zero.
Against magical cold, the
liquid acts as the clerical spell resist
cold, but with enhanced benefits ( + 6 on save, damage
one-quarter normal or one-eighth
if save is made). The duration of the
effect is 5-8 turns (d4
+ 4).
WSG: The effective
temperature for all characters in the protected
area is at least high enough
to prevent them from suffering
any adverse effects due
to cold, or 40 degrees warmer than the
current effective temperature,
whichever is higher.