Ring of Boccob~~
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This ornate piece of jewelry initially appears to be a valuable non-magical ring. <note: this seems to be an exception to the all rings look the same rule>
Even magical detection of the
the most powerful
sort will not reveal the dweomer of the item. The function of
the ring comes into play whenever the wearer is assailed by some
magical device which actually contacts his or her person -- the magical
device will malfunction, failing to affect its intended TARGET, and
if it
does not save versus the power of the ring, it will furthermore be
turned into a non-magical [item]. Whenever the ring cancels the power
of an item in this fashion, it will cease to function for 1-4 hours
thereafter.
After this period of quiescence, it will operate normally again.
Note that single-use magic items, such as a magic arrow or crossbow
bolt or a [javelin of lightning], will not have their function cancelled
by
the ring, but will merely give the wearer protection from their magical
effects. This immunity from magical effect does not prevent normal
damage from being administered by such an item. Saving throws for
items against the cancellation power of the ring are as follows:
1 | Automatic failure for any item |
2 | Saving throw for relics |
3 | Saving throw for artifacts |
4 | Saving throw for hand-held weapons |
5 | Saving throw for rods and staves |
6 | Saving throw for all other items |
7-20 | Any item saves on a roll in this range |
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