Rod of Flailing

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Enc: 6 / 
IS: -
Aura: faint alteration
XP: 2k
GP: 20k
Rods
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-
-
DMG

This magical weapon radiates a faint dweomer of the
alteration sort when magic is detected for.

Upon the command of its
possessor, the weapon activates, changing from a normal-seeming
rod to a double-headed flail. In close quarters, or if the wielder is
mounted, it is the small, horseman’s weapon; otherwise, it is a footman’s
weapon, i.e. base damage done is 2-9/2-5 (S-M/L) or 2-7/2-8
(S-M/L). The rod has special features beyond this: In either form, the
weapon is + 3 for hitting and damage. Better still, each of the weapon’s
two heads is checked for when the possessor attacks, so double
hits can be scored, either on a single opponent or on two opponents
who are man-sized or smaller and standing side by side. If the holder
of the rod expends 1 charge, that character gains + 4 on protection
and + 4 on saving throws for 1 turn. The rod need not be in weaponform
for this protection benefit to be employed, and transforming it
into a weapon (or back into a rod) does not expend any charges.
 
 

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