Rod of Flailing
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This magical weapon radiates
a faint dweomer of the
alteration sort when magic
is detected for.
Upon the command of its
possessor, the weapon activates,
changing from a normal-seeming
rod to a double-headed flail.
In close quarters, or if the wielder is
mounted, it is the small,
horseman’s weapon; otherwise, it is a footman’s
weapon, i.e. base damage
done is 2-9/2-5 (S-M/L) or 2-7/2-8
(S-M/L). The rod has special
features beyond this: In either form, the
weapon is + 3 for hitting
and damage. Better still, each of the weapon’s
two heads is checked for
when the possessor attacks, so double
hits can be scored, either
on a single opponent or on two opponents
who are man-sized or smaller
and standing side by side. If the holder
of the rod expends 1 charge,
that character gains + 4 on protection
and + 4 on saving throws
for 1 turn. The rod need not be in weaponform
for this protection benefit
to be employed, and transforming it
into a weapon (or back into
a rod) does not expend any charges.
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