Sling Bullet
of Impact
(1-4 in number)
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Bullet, Sling, of Impact originally appears to be little more than a well-cast sling bullet.
Close examination
will reveal minute runes engraved
upon these
missiles, and they radiate an aura of enchantment.
Composed of
a mixed iron, silver,
and lead alloy, each bullet is
equal to a
+ 1 missile for purposes of “to hit” determination only.
Thus, if one
of these missiles is launched from a + 2 magic sling, the
total chance
to hit would be + 3, or equal to a + 3 magic weapon, but
damage is determined
exclusive of this + 3 bonus. The unadjusted
score to hit
is the base determinant of whether additional damage is
done by one
of these missiles. That is, if one of these bullets impacts
its target,
the sling-user’s base chance to hit (exclusive of magical bonuses)
must be determined.
For example, assume that the target
could be hit
normally on a 12 or better. If the die score to hit, without
adjustment
for any bonus for the sling used or for the bullet itself, is
above the minimum
required to hit, then the missile does 2 additional
points of damage
for each point of difference between the die roll and
the minimum
required to hit. A die score of 13 in this example indicates
+ 2 to damage,
a roll of 14 would add + 4, a roll of 15 indicates
+ 6, and so
on, while a die roll of 12 or less means that no extra damage
is scored on
that hit. The extra damage (if such applies) is added
to the base
damage figure (2-92-7fo)r a sling bullet.
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