Sling Bullet of Impact
(1-4 in number)

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Enc: 0.2#
IS
Aura: (Enchantment)
XP: 100
GP: 750
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-
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-
DMG

Bullet, Sling, of Impact originally appears to be little more than a well-cast sling bullet.

Close examination will reveal minute runes engraved
upon these missiles, and they radiate an aura of enchantment.
Composed of a mixed iron, silver, and lead alloy, each bullet is
equal to a + 1 missile for purposes of “to hit” determination only.
Thus, if one of these missiles is launched from a + 2 magic sling, the
total chance to hit would be + 3, or equal to a + 3 magic weapon, but
damage is determined exclusive of this + 3 bonus. The unadjusted
score to hit is the base determinant of whether additional damage is
done by one of these missiles. That is, if one of these bullets impacts
its target, the sling-user’s base chance to hit (exclusive of magical bonuses)
must be determined. For example, assume that the target
could be hit normally on a 12 or better. If the die score to hit, without
adjustment for any bonus for the sling used or for the bullet itself, is
above the minimum required to hit, then the missile does 2 additional
points of damage for each point of difference between the die roll and
the minimum required to hit. A die score of 13 in this example indicates
+ 2 to damage, a roll of 14 would add + 4, a roll of 15 indicates
+ 6, and so on, while a die roll of 12 or less means that no extra damage
is scored on that hit. The extra damage (if such applies) is added
to the base damage figure (2-92-7fo)r a sling bullet.
 
 



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