Slippers of Kicking
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The wearer of these magical
shoes is empowered
to utilize his or her feet
as effective weapons.
The wearer of this
footgear is able to attack
twice each combat round, and although his
or her level of attack remains
unchanged, the slippers enable two
special attacks each round
if the wearer choose to forego other attack
methods. Damage inflicted
by kicking with these slippers is special.
The opponent suffering damage
takes 1-6 points if man-sized or
smaller and 1-4 points if
larger than man-sized. The dweomer of the
footgear actually inflicts
twice normal damage, but the additional effect
is maintained in a separate
category, for such points are recovered
by the opponent after one
complete turn - similar to stunning
damage, which wears off
after a time. For instance, the wearer attacks
a larger than man-sized
opponent. Initial attacks are successful,
and the damage inflicted
is 3 points (plus 3) and 4 points (plus 4).
At the beginning of the
11th round of combat (or on the 11th round
thereafter, in any event),
the opponent would recover 7 points (the
“plus 3” and “plus 4”) noted
above) as the stunning effects of the
kicks wore off. If these
slippers are worn by a character able to employ
martial arts skills, their
effect is merely + 1 on foot attacks and
damage inflicted.
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