Wand of Metal Command

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Class: any
-
-
-
Charges: 100 (-d20-1)
Enc: Bone or ivory case = 6
Box = 8
Leather case = 3
IS: Bone
Wood, thick
Leather

Wood, thin

Aura: -
XP: 25*charge
GP: 100*charge
Wands
-
-
-
DMG

This wand appears to be nothing more
useful than a wand of metal and mineral detection, but in the hands of
a dwarf or gnome, its exceptional powers become operational:

If 1 charge is expended, the wand can transmute gold to lead, or lead
to gold. The range of this power is 3“, and the amount of metal so converted
will be 1 to 6 pounds (10 to 60 gp weight).

If 2 charges are expended, the user can heat metal in the same fashion
as the druid spell of the same name. Range is 3“, and only a single
target area of 3-foot diameter can be affected, causing up to 600 gp
weight of metal within this area to become heated.

If 3 charges are expended, the possessor of the wand can cast any
one of the following spells just as if he or she were an 18th-level
magic-user: crystalbrittle, glassee, or glassteel.
 
 


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