Wand of Steam and Vapor
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Box = 8 Leather case = 3 |
Wood, thick Leather Wood, thin |
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A wand of this sort has two
separate
functions, each of which
requires the expenditure of 1 charge:
STEAM:
In one segment the wand will spout forth a jet of superheated
steam
in a cone 1 “x 3” x 5”. Any creature within this area
takes
6-36 (6d6) points of damage. The cloud persists, slowly cooling,
so that
on the second round it inflicts 4d6 damage, and on the
third
and last round it causes 2d6 damage. Saving throws apply
for half
damage in all cases. Naturally, fire-dwelling or fire-using
creatures
will not be harmed by the steam - unless they are
harmed
by dampness.
VAPOR:
In one segment the wand will gout forth billows of warm,
steamy
vapors. These vapors are equal to a fog cloud of 4” depth,
6” height,
and 8” breadth. This vaporous cloud persists for 6
rounds,
remaining stationary unless moved about by magical or
non-magical
breezes or winds. Cold-using creatures will suffer 1
point
of damage per round while inside the vapor cloud, and colddwelling
creatures
will take twice that amount of damage.
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