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Penetrate Disguise
(Divination)
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Effect: By means of this spell, the cleric is empowered <> to see through a disguise composed solely of makeup or altered clothing (i.e., non-magical in nature).
The cleric cannot identify what class
or profession the disguised figure actually belongs to,
nor the <> true appearance of the figure;
the spell merely points out that the TARGET <>
figure is posing as someone or something
else. The spell does not
detect actual rank or status and cannot
reveal an illusion for what is is,
but it can detect whether a figure is
the object of a [friends] spell. THe
spell cannot detect any deception involving
alignment. The TARGET of <>
the spell is allowed a save vs. Spell,
and if this save is made,
the disguise will be enhanced in the eyes
of the cleric,
so that the caster becomes convinced that
the TARGET figure actually is
what he claims to be. Being under the
effect of a [bless] spell, wearing
magic armor, or using a magic item of
protection (such as a cloak <>
or ring) will give the TARGET an appropriate
+bonus+ to the save. <>
Shukenja: The use of this spell
empowers the shukenja to see through nonmagical disguises and determine
if a character is under the effects of a friends
spell.
It does not penetrate magical disguises
or illusions, nor does it reveal alignments or intentions.
The target receives a saving throw against
spell, and if that save is made, the disguise is further enhanced in the
caster's mind as being real.
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