Precipitation
(Alteration)
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Effect: When
this spell is cast,
all water vapor
in the atmosphere within the AREA of effect is precipitated in the form
of a light rain.
(Note that low-level
spell-casters will certainly be within the AREA of effect of the spell.)
The rain will continue
for only as many segments of time as the spell caster has levels of experience.
Since only some
1/100
of an inch of precipitation falls during the course of a segment,
the spell will have
only the following general effects:
Thin, light material will become damp in 1 segment and thoroughly wet thereafter.
Twigs and heavy material such as canvas will be damp in 2 segments and wet thereafter.
Flat, relatively non-porous surfaces, such as stone floors, rock, painted wood, etc., will be damp in 1 segment and filmed with water thereafter.
Semi-porous surfaces and materials will become damp on the surface in 2
segments,
and therafter the damp AREA will progress downward/inward,
until after 5 segments the surface or material will become thoroughly wet.
Porous surfaces and materials will simply absorb rain up to the limit of
their capacity --
which probably extends well beyond the duration of the spell.
Small flames, such as those of candles, will be extinguished by 1 segment
of precipitation.
Small fires will slow and become smoky for 1 round after precipitation
has ceased.
Large fires will not be materially affected by this spell.
Note that if the
temperature is above 90°
F.,
the duration of
the spell will be extended to double normal except in arid regions.
Also, where the
temperature is between 33°
and 31°
F.,
the precipitation
will fall form in the form of sleet. <WSG link>
At 30°
F. and below,
the precipitation
will fall as rather thick snow,
and most dampness/wetness
effects will be negated or postponed until the snow
melts.
<space>
If magical
heat of large AREA (i.e., a wall
of fire, [fireball], [flame strike], etc.) is applied to precipitation,
a cloud of warm
fog of double the AREA of the precipitation effect will be formed.
<WSG link: fog, temperature>
If magical
cold is applied to the spell or the water
which remains thereafter,
normal ice will
be formed.
MC: The material component of the spell is a pinch of silver dust.
Druid: This spell is identical to the 1st-level clerical spell of the same name, except that the druid needs mistletoe as an additional material component.
Magic-User: This spell is identical to the 1st-level clerical spell of the same name, except that a holy symbol is not part of the material component.
MC.Cleric: Holy symbol & a pinch of silver dust.
MC.Druid: Mistletoe & a pinch of silver dust.
MC.Magic-User: A pinch of silver dust.
<note: the original
of this spell was at cloud dragon in
the MM2>
<links to the
dampen cantrip could be made>
<as well, links
to the precipitation rules in the WSG>
<all objects (incl.
furniture, floorsets, wallsets, etc.> have a 'statblock' :
GP:
ENC:
SAVE AS:
VOLUME:
POROSITY: add porosity
to the object statblock, with one of these 4 categories -- thin, thick,
semi-, non-
porosity comes into
play in situations of immersion, or attacks by water creatures / effects
>
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