Ring of Clumsiness
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This cursed ring typically
radiates another
dweomer to disguise its
baneful nature.
The possible secondary powers
are:
| 01 - 10 | Free action |
| 11 - 20 | Feather falling |
| 21 - 35 | lnvisibility |
| 36 - 50 | Jumping |
| 51 - 60 | Swimming |
| 61 -80 | Warmth |
| 81 - 00 | Water walking |
The secondary power works
normally, except when the wearer is un-der stress --
combat, stealth, delicate
activity - at which time the
clumsiness dweomer takes
effect. Dexterity is lowered to half normal,
rounded down. Chances for
stealth and precise actions are also lowered
by one-half, rounded down.
Any attempt at spell casting that requires
the handling of a material
component or the accomplishment
of a somatic component will
only succeed if the wearer makes a saving
throw versus spell; otherwise,
the spell is botched and annulled.
The ring can only be taken
off by a successfully cast dispel magic
spell (vs. 12th-level magic).
Success destroys both the primary and
secondary dweomer of the
ring.