In fact, unless the head is uncovered, there
is no chance the sap will
cause unconsciousness, although damage
will occur if a hit is made.
An uncovered (or light-cloth covered) head
struck by a sap has a 5%
chance per point of strength of the wielder
to cause unconsciousness.
Strength greater than 18 means automatic
unconsciousness;
ie., 18/01
strength is sufficient to cause this. A hit anywhere but on
the head will inflict half damage only
and have no other effect.
Weapon Type | Approximate
Weight in Pounds |
Size S or M | Size L | Notes | Length | Space Required | Speed Factor | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
Sap | 1 | 1-2 | 1-2 | Sap | 1/2' | 1' | 2 | -14 | -13 | -12 | -10 | -8 | -6 | -5 | -4 | -3 | -2 | 0 |
Q: Unearthed Arcana
(page 78) says
that a sap will stun an opponent
if it
hits him in the head when
the head
is uncovered. Since there
are no hit
location tables in the AD&D
game,
how do you determine if the
sap hit
the opponent?s head?
A: The DMG has
a rule that says an intelligent
creature can aim a blow at
an opponent
?s head half the time (1-3
on 1d6).
While this rule (see page
46) encourages
characters to wear helmets,
I think it?s a
bit excessive. Try any of
the following for
adjudicating attacks with
a sap:
Any attack roll four or more
over the
minimum score needed to hit
the target
strikes the head. Strength
bonuses don?t
count when determining the
minimum
score to hit, but bonuses
for rear attacks
(including a thief?s back-attack
bonus) and
attacks on prone opponents
do count.
Treat the sap as a pummeling
implement,
and use the rules on page
107 of
Unearthed Arcana. The sap
does no damage
unless a stun is scored.
It has the
chance of a large and hard
object to stun,
and does normal sap damage
(1-2) when a
stun is scored. A sap is
a weapon and
negates the initiative penalty
for pummeling
attacks. Roll a 1d6 before
each attack;
a one indicates that the
attack will strike
the head if the sap hits.
(150.39)