Shadow Walk
(Illusion - Enchantment)
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Effect: In order to
effectuate a shadow walk spell,
the illusionist
must be in an area of heavy shadows.
The caster and
any creatures he or she
touches will then be transported to the edge
of the Prime Material Plane
where it borders the Plane of Shadow. In
this region the illusionist
can move at a relative rate of up to 7 leagues
per turn, moving normally
on the borders of the Plane of Shadow but
aware of his or her position
relative to the Prime Material Plane. Thus,
rapid travel can be accomplished
by stepping from the Plane of
Shadow to the Prime Material
Plane, with the destination controlled
by the illusionist. The
shadow walk spell can also be used to travel to
other planes which border
on the Plane of Shadow, but this requires a
rather perilous transit
of the Plane of Shadow to arrive at a border with
another plane of reality.
Any creatures touched by the illusionist when
shadow walkis cast will
also make the transition to the borders of the
Plane of Shadow. They may
opt to follow the illusionist, wander off
into Shadowland, or stumble
back onto the Prime Material Plane
(50% chance for either result
if they are lost or abandoned by the illusionist).
Creatures unwilling to accompany
the illusionist into the
Plane of Shadow get a saving
throw, negating the effect if made.
Q: Will a second shadow
walk spell
help an illusionist who
has gotten
lost on the plane of Shadow?
Where
can I get information on
the plane of
Shadow?
A: A second shadow
walk spell will not
help an illusionist who
has gotten lost on
the demi-plane of Shadow.
The spell only
works near the boundary
between the
demi-plane of Shadow and
the rest of the
multiverse, and a lost illusionist
has somehow
wandered away from that
area. The
demi-plane of Shadow is
briefly described
in the Manual of the Planes,
on page 21.
(145.12)
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