Shadow Walk
(Illusion - Enchantment)


L^: i7
-
R#: T
-
D^: 6t*
C^: v.s
-
CT: 1s
-
S^: None
A^: S
-
!@@
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MP: 21

Effect: In order to effectuate a shadow walk spell,
the illusionist must be in an area of heavy shadows.

The caster and
any creatures he or she touches will then be transported to the edge
of the Prime Material Plane where it borders the Plane of Shadow. In
this region the illusionist can move at a relative rate of up to 7 leagues
per turn, moving normally on the borders of the Plane of Shadow but
aware of his or her position relative to the Prime Material Plane. Thus,
rapid travel can be accomplished by stepping from the Plane of
Shadow to the Prime Material Plane, with the destination controlled
by the illusionist. The shadow walk spell can also be used to travel to
other planes which border on the Plane of Shadow, but this requires a
rather perilous transit of the Plane of Shadow to arrive at a border with
another plane of reality. Any creatures touched by the illusionist when
shadow walkis cast will also make the transition to the borders of the
Plane of Shadow. They may opt to follow the illusionist, wander off
into Shadowland, or stumble back onto the Prime Material Plane
(50% chance for either result if they are lost or abandoned by the illusionist).
Creatures unwilling to accompany the illusionist into the
Plane of Shadow get a saving throw, negating the effect if made.
 

Q: Will a second shadow walk spell
help an illusionist who has gotten
lost on the plane of Shadow? Where
can I get information on the plane of
Shadow?
A: A second shadow walk spell will not
help an illusionist who has gotten lost on
the demi-plane of Shadow. The spell only
works near the boundary between the
demi-plane of Shadow and the rest of the
multiverse, and a lost illusionist has somehow
wandered away from that area. The
demi-plane of Shadow is briefly described
in the Manual of the Planes, on page 21.
(145.12)
 
 







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