Spike Growth
(Alteration/Enchantment)


L^: c4, d3
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R#: 6"
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D^: 1-6t + (1)*t
(3-12t +  (1)*)
C^: v.s.m
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CT: 7s (5s)
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S^: None
A^: (10' square)*
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Effect: Wherever any moderate plant growth of moderate size or density is found,
this spell is of service.

It enables the caster to cause ground-covering vegetation and/or roots and rootlets to become very hard and sharply pointed.
In effect the ground cover,
while appearing to be unchanged,
acts as if the AREA were strewn with caltrops.
In areas of bare ground or earthen pits,
roots and rootlets will act in the same way.
Without the use of a spell such as true seeing,
similar magical aids,
or some other special means of detection (such as detect traps),
an area affected by spike growth is absolutely undetectable as such until a victim enters the area and takes damage.
Even then,
the creature will not be able to determine the extent of the perilous area unless some means of magical detection is used.
For each 1" of movement through the area,
the victim will incur 2 "attacks" from the spike growth.
Hit probability is as if the caster of the spell were making an attack,
and any successful hit causes 1-4 points of damage.
Spells which control or harm vegetation,
or a dispel magic spell,
will negate the area of the dweomer.

MC: The components for this spell are the cleric's holy symbol plus
either
seven sharp thorns
or
seven sharp twigs,
each sharpened to a point.

Effect.Druid: This spell is essentially the same as the 4th-level clerical spell of the same name,
except as noted above, <add: in the statblock?>
and with the following additional differences:
The affected area will radiate an aura of magic,
and a detect snares and pits will reveal the location of a spike growth.

MC:Druid: The druid must use mistletoe as a material component (in place of the cleric's holy symbol)
in addition to the seven small twigs or thorns.