Spike Growth
(Alteration/Enchantment)
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(3-12t + (1)*) |
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Effect: Wherever any
moderate plant growth of moderate size or density is found,
this spell is of service.
It enables the caster to
cause ground-covering vegetation and/or roots and rootlets to become very
hard and sharply pointed.
In effect the ground cover,
while appearing to be unchanged,
acts as if the AREA were
strewn with caltrops.
In areas of bare ground
or earthen pits,
roots and rootlets will
act in the same way.
Without the use of a spell
such as true seeing,
similar magical aids,
or some other special means
of detection (such as detect traps),
an area affected by spike
growth is absolutely undetectable as such until a victim enters the
area and takes damage.
Even then,
the creature will not be
able to determine the extent of the perilous area unless some means of
magical detection is used.
For each 1" of movement
through the area,
the victim will incur 2
"attacks" from the spike growth.
Hit probability is as if
the caster of the spell were making an attack,
and any successful hit causes
1-4 points of damage.
Spells which control or
harm vegetation,
or a dispel magic
spell,
will negate the area of
the dweomer.
MC: The components
for this spell are the cleric's holy symbol plus
either
seven sharp thorns
or
seven sharp twigs,
each sharpened to a point.
Effect.Druid:
This spell is essentially the same as the 4th-level clerical spell of the
same name,
except
as noted above, <add: in the statblock?>
and with the following additional
differences:
The affected area will radiate
an aura of magic,
and a detect snares and
pits will reveal the location of a spike growth.
MC:Druid:
The druid must use mistletoe as a material component (in place of the cleric's
holy symbol)
in addition to the seven
small twigs or thorns.