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Tie
(Alteration)
(Useful)


L^: mu0
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R#: 1"
-
D^: <see below>
C^: v.s
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CT: 1/2 segment
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S^: None
A^: One object
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!@@
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!##

Effect: By means of this cantrip, the caster can magically cause any object of the magic -- thread, string, cord, rope, <> or even cable --
to tightly knot itself to either its other end or an end of a similar object within 1' of it.
<>

The resulting knot will be a normal one such as a <symbol> square knot, half-hitch, running bowline, or whatever other sort is desired.

C: The caster verbalizes the name of the knot while holding up three <3> fingers.


UA: The tie cantrip JOINS 2 ropes, as if the caster had the Use Rope skill.
(You normally need Use Rope in order to JOIN 2 ropes.)
 
 







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