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Transmute Water to Dust
(Alteration : elbisreveR)


L^: d6, mu6
-
R#: 6"
-
D^: P
C^: v.s.m
-
CT: 8s (MU: 6s)
-
S^: None (& special)
A^: (1 cubic ")*
-
!@@
-
!##

Effect: When this spell is cast,
the subject area instantly undergoes a change from liquid to powdery dust.
Note that if the water is already muddy,
the AREA of effect will be expanded to double <x2> normal,
while if wet mud is concerned the AREA of effect will be quadrupled <x4>.
If water remains in contact with the transmuted dust,
the former will quickly permeate the latter,
turning the dust into silty mud if a sufficient quantity of water exists to do so,
otherwise soaking or dampening the dust accordingly.

Only liquid actually existing in the AREA of effect at the moment of spell casting is affected.
Liquids which are only partially water will be affected insofar as the actual water is concerned,
except that potions which contain water as a component part will be rendered useless.
Living creatures are unaffected,
except for those native to the [Elemental Plane of Water].
Such creatures receive a saving throw <save> versus <vs.> spell to escape the effect,
and only one <1> such creature can be affected by any single casting of this spell,
regardless of the creature's size or the size of the spell's AREA of effect.

MC: For either usage of the spell,
other components required are diamond dust of at least 500 gp value,
a bit of seashell,
and the druid's mistletoe. <link>

MC.MU: As above, but the MU does not need mistletoe as a MC.
<edit/reword>

UW: Casting this spell underwater
causes a "hole" of 10 cubic feet per level of the
caster to open up. If there is sufficient surrounding
water, the unaffected water will rush in, inflicting 1-4
points of damage per level of the caster to all within
(no saving throw).
 
 

Transmute Dust to Water
(Alteration : elbisreveR)


L^: d6
-
R#: 6"
-
D^: P
C^: v.s.m
-
CT: 8s (MU: 6s)
-
S^: None (& special)
A^: (1 cubic ")*
-
!@@
-
!##

Effect: The  esrever of the spell is simply a very high-powered [create water] spell which requires a pinch of normal dust as an additional MC.

MC: For either usage of the spell,
other components required are diamond dust of at least 500 gp value,
a bit of seashell,
and the druid's mistletoe. <link>
 
 









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