Wizard Mark
(Alteration)
 



 
 
L^: mu1, wj1
D^: Permanent
C^: v.s.m
CT: 1s
S^: None
A^: 1 sq. ft.
R#: Touch
-
-

Effect: When this spell is cast,
the M-U is able to inscribe,
visibly or invisibly,
his or her personal rune <font> or mark,
as well as up to six additional characters of smaller size.

A wizard mark spell allows the caster to etch the rune <font> upon stone,
metal,
or any softer substance without harm to the material upon which the mark is placed.
If an invisible mark is made,
[detect magic] will cause it to glow and be readable (which does not necessarily imply understandability).
[detect invisibility], [true seeing], [true sight], a [gem of seeing], or a [robe of eyes] will likewise note an invisible wizard mark.
A [read magic] spell will reveal the marker's intent,
and an [erase] spell will wipe clean a wizard marked surface.

MC: The material components for the casting of this spell are a pinch of diamond dust (about 50 gp worth) and
a pigment or pigments for the coloration of the mark.
If the mark is to be invisible,
the pigments are still needed,
but the caster uses a stylus of some sort rather than his or her digit.

Wu Jen: When casting this spell the wu jen may inscribe, visibly or invisibly, his personal symbol or mark and up
to six additional characters on stone, metal, or softer substance without hurting the substance. A detect magic
reveals an invisible wizard mark, as does detect invisible, and true sight. A read magic fully deciphers the
message.

Wu Jen.MC: 1 ch'ien worth of diamond dust and pigments for the mark.




Amelior Amanitas
 


Selvar


Shandaril