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Accuracy
(Enchantment/Charm)
Reversible: Inaccuracy


L^: wj1
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R#: 1"
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D^: 1r*
C^: v.s.m
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CT: 1r
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S^: None
A^: 1 missile/level
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!@@
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!##

Effect: Using this spell, the wu jen can temporarily enchant missiles, both normal and magical, to improve the chance of hitting distant targets.

Missiles
that can be so enchanted incl. all items that can be discharged or
thrown by a normal man-sized creature. A bundle of arrows could be so
enchanted, but the bolt fired by a ballista could not. Likewise, a stone
thrown by a giant is not affected by this spell nor could the boulder thrown
by a character wearing a girdle of giant strength be affected. Upon casting
the spell, the missile is enchanted and glows faintly, making it easy to distinguish
from normal missiles. For the duration of the spell, all range categories
for the missile are double their normal range. Thus, an arrow fired
from a daikyu (great bow) would have ranges of 14" (short), 28" (medium),
and 42" (long) instead of the normal 7", 14", and 21". This improves the
accuracy of the missile since the range modifiers may be less than those
that would normally apply. The enchantment remains on the missile until
the duration ends and it is possible that a missile fired at an opponent
could be fired back, if it can be easily found.

    MC.Accuracy: Brush and ink, which are used to write a mystical character on each missile so enchanted.

Inaccuracy: The reverse of this spell, inaccuracy, is cast upon a creature, not a missile.
For the duration of the spell, all missiles fired at that creature are
treated as if the TARGET were one range category farther away than it actually
is. Short range becomes medium range, medium range becomes long
range, and long range targets are considered out of range.

    MC.Inaccuracy: A thick piece of ground glass is required for the reverse of the spell.
 
 






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