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Chameleon
(Illusion/Phantasm)
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Effect: This spell alters the coloration of the recipient to match that of the surrounding background.
When moving through areas where the background
changes abruptly (from forest
to gray stone wall), one round is
required to effect the change in coloration.
The coloration allows the character
to blend in with his surroundings, making
him difficult to spot and
attack. At ranges greater than 10", the
chameleoned
character cannot be
spotted (although he can be seen if pointed
out by another standing
closer). At closer ranges, the character
is treated as if he had a 20%
chance to hide in shadows, although he
is not required to remain still. In
addition, characters who can hide in shadows
gain a bonus of 20% to their
normal chance of success if they remain
still. Missile weapons suffer a -4
penalty on their chances to hit a chameleoned
character.
MC: The shed skin
of a small lizard.
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