FREQUENCY: Very rare
NO. APPEARING: 1
ARMOR CLASS: -3
MOVE: 24"
HIT DICE: 10
% IN LAIR: 10%
TREASURE TYPE: G
NO. OF ATTACKS: 2
DAMAGE/ATTACK: 1-8/1-8 + special
SPECIAL ATTACKS: See below
SPECIAL DEFENSES: See below
MAGIC RESISTANCE: 70%
INTELLIGENCE: Genius
ALIGNMENT: Chaotic good
SIZE: M
LEVEL/XP VALUE: VIII/3,600+ 14/hp
The doc cu'o'c appears to have the body
of half a man standing on one leg and holding in one hand an
axe which it always carries. It is a beneficial
and helpful spirit if it is continually given small offerings and is
included in local worship ceremonies.
So pleased, the doc cu'o'c acts as the protector of the local countryside,
placing under his protection the inhabitants
of a house or village.
The doc cu'o'c can see invisible objects
and spirits at all times. Once per day it is able to cast the
following spells: cure disease, remove
paralysis, cure blindness, oath, and remove curse. It can cast control
weather and become astral up to 3 times
per day. It is able to become invisible at will. Creatures struck by the
axe of a doc cu'o'c suffer 1d8 points
of damage from the weapon. In addition, the axe delivers a massive
electrical shock, doing damage equal to
the doc cu'o'c's current hit points. The victim is allowed a saving throw
vs. spell with a successful save reducing
the amount of damage taken by half. It can only be hit by weapons of +
3 or greater.
The lair of a doc cu'o'c is never found
on the Prime Material Plane. Instead, it forms a lair somewhere on
the Astral
Plane, returning to it only occasionally. Here it stores the offerings
which are given it and items
obtained from vanquished evil spirits.
Should the lair be robbed, the doc cu'o'c returns to the Prime Material
Plane where it uses its spells to wreak
havoc over the area it protects. Once this is done, it leaves, never again
protecting the area.
Doc cu'o'c are great enemies of evil spirits
and most of their protection involves driving these creatures
off. They also use their spell powers
to ensure good weather for crops and harvesting. They seldom, if ever,
become directly involved in the affairs
of the mortal world, at most using their spells at night to relieve a
condition or correct a wrong suffered
by those under its care. The doc cu'o'c is concerned with protecting the
land, not necessarily the inhabitants
and the good fortune that befalls them from the creature's protection is
mostly an indirect outcome of its actions.