General Tiger | General Ox | General Monkey |
There are three principal types of generals-General Tiger, General Ox,
and General Monkey. In their
natural form they appear as giant-sized humanoid animals of the same
type as their name. Each is dressed in the
armor, robes, and weapons as befits his station as a lord of the Animal
Kings' court. They all have the following
abilities in common, usable once per round at will: become invisible,
ethereal, or astral at will, shapechange,
and teleport (no error). They have ESP,
comprehend languages, tongues, detect magic, and know history in
effect at all times. They can only be hit by + 5 weapons or better.
They have the spell casting ability of a
29th-level wu jen and know all spells of that class. Once per day they
can cast a cloud trapeze powerful enough
to transport themselves and 1,000 other creatures. They are able to
regenerate 5 hit points per round.
The Animal Kings only appoint a few generals of each type at any given
time. However, should one of
the generals be slain, the Animal Kings instantly appoint a new general
from the ranks of animals that serve
them. As soon as this appointment is made, the creature gains all the
powers appropriate to that type of general.
Q: How frequently
are the generals of
the animal kings encountered?
A: The ?frequency?
listing does not apply to
these beings, as they appear
only when
their kings send them on
errands. The DM
must decide where and when
they appear.
If you wish to include them
on a special
random encounter table,
assuming that
PCs might encounter a general
while it is
abroad on some errand. Their
frequency
should be very rare at best.
(151.8)
FREQUENCY: Unique
NO. APPEARING: 1 + host
ARMOR CLASS: -6
MOVE: 36/14" (MC: A)
HIT DICE: 30
% IN LAIR: Nil
TREASURE TYPE: Nil
NO. OF ATTACKS: 3
DAMAGE/ATTACK: 1-10/1-10/2-20
SPECIAL ATTACKS: See below
SPECIAL DEFENSES: See below
MAGIC RESISTANCE: 80%
INTELLIGENCE: Genius
ALIGNMENT: Lawful neutral
SIZE: L
LEVEL/X.P. VALUE: X | 27,400 + 35
General Tiger is most frequently dispatched
by the Animal Kings to suppress rebellions or carry out
orders of punishment. His mien is so fearsome
that all creatures within 24" with less than 3 hit dice or levels
must make a saving throw vs. spell or
flee in panic for 1d4 turns. He is armed with a vorpal sword + 5 which
causes 2d6 + 12 points of damage on a
successful hit. He can either make 3 attacks per round with this weapon
or use his clawed hands and bite for the
damages listed above. He is + 3 on his chance to hit ( + 8 when using
the sword). When he appears, he is accompanied
by a host of 100 tigers. These tigers are absolutely loyal to him
and instinctively understand his every
command. General Tiger is extremely proud, hot-tempered, and
blood-thirsty.
<g=5>
FREQUENCY: Unique
NO. APPEARING: 1 + host
ARMOR CLASS: -8
MOVE: 18"/21" (MC: A)
HIT DICE: 36
% IN LAIR: Nil
TREASURE TYPE: Nil
NO. OF ATTACKS: 2
DAMAGE/ATTACK: 2-12/2-20
SPECIAL ATTACKS: See below
SPECIAL DEFENSES: See below
MAGIC RESISTANCE: 80%
INTELLIGENCE: Genius
ALIGNMENT: Lawful neutral
SIZE: L
LEVEL/X.P. VALUE: X | 24,400 + 35
General Ox is normally sent when General
Tiger needs assistance or to aid some particularly righteous
human emperor in a great endeavor. Once
per turn he is able to crash his hooves to the ground with all the
effects of an earthquake spell. He is
armed with a mace + 5 which is able to fire a meteor swarm once per day.
This mace causes 1 d10 + 9 points of damage
on a successful hit. He may attack with it and gore with his horns
in the same round. He is + 4 on his chance
to hit ( + 9 with the mace). When he appears, he is accompanied by a
host of 10d4 gozu-oni, all absolutely
loyal to him. Although extremely intelligent, General Ox is not a quick
thinker and can sometimes be outwitted
by those of clever wit. He is extremely patient and stubborn, never
breaking off a combat unless ordered by
his lord.
FREQUENCY: Unique
NO. APPEARING: 1 + host
ARMOR CLASS: -4
MOVE: 48"/36" (MC: A)
HIT DICE: 24
% IN LAIR: Nil
TREASURE TYPE: Nil
NO. OF ATTACKS: 2
DAMAGE/ATTACK: 2-12/2-12
SPECIAL ATTACKS: See below
SPECIAL DEFENSES: See below
MAGIC RESISTANCE: 80%
INTELLIGENCE: Genius
ALIGNMENT: Lawful neutral
SIZE: L
LEVEL/X.P. VALUE: X || 24,800 + 35
General Monkey is sent
on missions which require cleverness and stealth. He has all the abilities
of a
20th-level ninja. He carries a rod of
lordly might at all times. When he appears, 50% of the time he is
accompanied by 10d6 intelligent monkeys
(AC 7, MV 12", HD 1, #AT 1) armed with swords and spears. In
combat, General Monkey is + 4 on his chance
to hit and + 5 on damage. General Monkey is noted for his tricks
and pranks and of all the generals of
the animals kings is the most likely to challenge or disregard his orders.
He
is intensely curious and can sometimes
be bribed with bits of interesting information or magic.