To use a grenade, the character must make
a normal to hit roll, using the rules on grenade-like missiles
to determine the effects of a miss. There
are no modifiers for armor, since the contents burst in a small cloud
upon impact.
* Pepper-filled
grenades only affect a single TARGET. The victim must make a successful
save
vs. Poison or be
incapacitated for 1-6 rounds due to choking && sneezing.
* Dust filled grenades work the same way, except that the victim will be blinded for 1-6 rounds.
* Flash powder
grenades must be thrown onto a
fire source where
they explode in a brilliant flare of light. All those looking at the light
are automatically
blinded for 1-3
rounds. Characters who may or may not be looking at the light are allowed
a saving throw
versus petrification.
A successful save indicates the character was not affected by the flash,
an unsuccessful
save has the effect
noted above.
* Poison smoke grenades must also be CAST onto a fire source to work.
When done, the grenade
will burst
in a cloud of vile,
stinking smoke. Each round the smoke will fill a five foot by five foot
area. All within the
area must make a
successful saving throw versus poison or be blinded and incapacitated by
the foul, acidic
stench. In addition,
all characters within the smoke will suffer 1-2 hp of damage each round.
Each grenade
contains enough
powder to fill a 10 foot by 10 foot area. The smoke will remain for one
turn or until the wind
blows it away.
Eggshell grenades are fragile and must
be carefully packed to avoid breakage.
If a character carrying these items falls
10 feet or more (and suffers damage),
a save vs.
Crushing Blow must be made for each grenade carried.
Q: How are the various
grenades
used?
A: Use the grenade-like
missiles charts
from the DMG.
Dust and pepper grenades
affect only one target and require a direct hit.
Flash powder and poison
smoke grenades must be tossed into a fire to become effective.
The effects of each of the
grenades
are described on page 50
of Oriental
Adventures.
(122.24)
SA: Grenades are about
the size and
weight of a vial of holy
water.
(121.24)