Ice Knife
(Evocation)
(Water)


L^: wj2
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R#: 12"
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D^: Instantaneous
C^: v.s.m
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CT: 1r
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S^: Neg.
A^: One or more creatures in a ½" radius
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Effect: When cast, this spell fires a dagger of ice at the target.

This dagger flies to the target and hits as a normal weapon (as if thrown by the wu jen).
A successful hit causes 2d4 points damage.
Should the ice knife miss the target, the rules for grenade-like missiles are used to determine where the ice knife lands.
Upon striking a solid object, the ice knife shatters with a loud snap, releasing a wave of numbing cold.
All creatures within 5 feet of this point must make a saving throw vs. paralyzation or suffer 1-4 points of cold damage and be numbed for 1-3 rounds.
Numbed characters have their movement rates reduced by half, their armor class reduced by 1,
the number of attacks reduced by half, and their chance to hit reduced by 2.
Large bodies of heat (a roaring bonfire, for example) can improve the saving throw of any victim by allowing a + 2 on the die roll.

MC: A drop of melted snow water && a minute silver dagger.