FREQUENCY: Very rare
NO. APPEARING: 1
ARMOR CLASS: Nil
MOVE: Nil
HIT DICE: Nil
% IN LAIR: Nil
TREASURE TYPE: Nil
NO. OF ATTACKS: 1
DAMAGE/ATTACK: Nil
SPECIAL ATTACKS: Ability drain
SPECIAL DEFENSES: See below
MAGIC RESISTANCE: See below
INTELLIGENCE: Very
ALIGNMENT Chaotic evil
SIZE: Nil
PSIONIC ABILITY: 200-260
Attack/Defense Modes: B,C,D,E/F,G,H
LEVEL/XP VALUE: VIII/3,500
This spirit is most unusual, for it is extremely difficult to detect && destroy.
The ikiryo is a projection of
the evil thoughts of a living person.
The ikiryo comes into being from intense thoughts of hate or jealousy,
without the knowledge of the person who
has the feelings. Once in existence, the ikiryo has a will of its own
and seeks to do harm in the cause of the
anger || jealousy. The ikiryo has no form or real body, only a presence
of psychic energy. As such, it cannot
be seen or detected by detect invisibility || detect life.
A detect
evil reveals an aura of evil surrounding the victim. A detect
harmony reveals that something about the victim and his
surroundings is out of balance. A true
sight reveals the ikiryo, causing it to appear before the caster's eyes
in the
form of the person from which the ikiryo
sprang. A protection from spirits or protection from evil 10' radius
hedges out the ikiryo, but does not cause
it harm. Invisibility to spirits makes it impossible for the ikiryo to
find
its victim. A dispel evil drives it away
for a 24-hour period. A summon spirit causes it to take the form of its
source person. An exorcism, if successful,
banishes the creature, causing it never to return. If the person the
ikiryo sprang from is confronted with
the existence of the ikiryo, the ikiryo vanishes forever.
Once created, the ikiryo seeks out its
victim, staying with him until it is destroyed. Each 24-hour period
the ikiryo stays with the victim, he suffers
the loss of one point from every ability score. He feels disturbed and
restless; the air is oppressive and stagnant.
He becomes tired and exhausted. If any ability score is reduced to 0,
the victim dies. Lost ability points are
not regained until the ikiryo is destroyed. At this time, they are recovered
at the rate of one point per ability score
per day.
When the DM determines there is an encounter
with an ikiryo, he can either have the ikiryo attack one
of the player characters or have the Ikiryo
spring from one of the player characters. Should the DM know of an
NPC who harbors secret resentment against
a player character, the ikiryo can attack that player character. If the
DM knows that a player character harbors
a grudge against an NPC, the ikiryo can attack the NPC. In the
second case, the ikiryo is discovered
and traced back to the player character. This leads to complications for
the
player character. In no case can a character
consciously summon up an ikiryo and its actions are never done for
the good of the character.