The kalau are an ancient and primitive
spirit race of humanoids found in the cold wastelands. They
appear similar to normal humans except
for their pointed heads and large feet (which aid them in moving
through the snow). They are inured to
the cold and never wear more than a loincloth, regardless of the weather.
They are quite ferocious and cannibalistic,
raiding camps and villages for their food.
All types of kalau are expert trackers
and hunters. They can follow a trail
with a base 80% chance of
success. They attack with their clawed
hands or with primitive stone axes, one held in each hand.
All speak the language of the northern tribes and that of their own kind.
Cave
Kala
FREQUENCY: Rare
NO. APPEARING: 1-10
ARMOR CLASS: -1
MOVE: 9"
HIT DICE: 8
% IN LAIR: 30%
TREASURE TYPE: [O]
NO. OF ATTACKS: 2
DAMAGE/ATTACK: 1-8/1-8
SPECIAL ATTACKS: Pain
SPECIAL DEFENSES: Nil
MAGIC RESISTANCE: Standard
INTELLIGENCE: Low
ALIGNMENT: Neutral
SIZE: M
LEVEL/X.P. VALUE: VI | 825 + 10
The bite of a cave kala injects a terrible
poison which causes wracking pains in the victim unless a
successful saving throw vs. poison is
made. These pains begin slowly and build in intensity. On the first round
of effect, the victim notices discomfort
similar to a strong headache. On the second round the pain spreads,
causing the victim to be -1 to hit, damage,
and + 1 on all saving throw rolls. By the third round the pains are
quite strong, increasing the penalty to
-2/ + 2; on the fourth round they are excruciating (-4/ + 4). On the fifth
round, the pain is so great that the victim
is incapacitated, unable to take any action. These pains last for 1-3
turns.
Cave kalau make their lairs in hidden caves deep in the forest.
Earth
Kala
FREQUENCY: Rare
NO. APPEARING: 1-12
ARMOR CLASS: 2
MOVE: 12"
HIT DICE: 6
% IN LAIR: 25%
TREASURE TYPE: [P]
NO. OF ATTACKS:
2
DAMAGE/ATTACK: 1-6/1-6
SPECIAL ATTACKS:
Disease
SPECIAL DEFENSES:
Nil
MAGIC RESISTANCE:
Standard
INTELLIGENCE: Low
ALIGNMENT: Neutral
SIZE: M
LEVEL/X.P. VALUE:
V | 275 + 6
The breath of the
earth kala causes disease in all who fail to make a saving throw vs. death.
This breath has
a range of five feet and a width of two feet.
The disease slowly
weakens the victim, causing the loss of 1d6 hit points per day. <should
be a disease of the muscular system>
While so diseased,
the victim cannot heal or benefit from the effects of magical healing.
Earth kalau live
a nomadic life, moving their camps according to the season and the hunting.