ORIENTAL CLASSES
| Character Classes and Races | - | - | - | Classes and Subclasses |
| - | - | - | - | Oriental Adventures |
Q: Which Oriental
classes are open to
females?
A: All classes are
open to women, although
certain sects might forbid
female shukenja or sohei.
(121.20)
Table 12: CLASS
ABILITY SCORE REQUIREMENTS
| Character
Class |
STR | DEX | CON | INT | WIS | CHA |
| Barbarian | 15 | 14 | 15 | - | 16* | - |
| Bushi | 9:14 | 8 | 8 | - | - | - |
| Kensai | 12 | 14 | - | - | 12:14 | - |
| Monk | 15 | 15 | 11 | - | 15 | - |
| Ninja | - | 14 | - | 15 | - | 14 |
| Samurai | 13 | - | 13 | 14 | 13 | - |
| Shukenja | 9 | - | 9:15 | - | 12:15 | - |
| Sohei | 13:15 | - | 10 | - | 10:15 | - |
| Wu Jen | - | - | - | 13:15 | - | - |
| Yakuza | 11 | 15 | - | 15 | - | 16 |
* Barbarians must have Wisdom 16 (or less)
Numbers after colons are minimums required for the 10% bonus on earned experience.
Table 13: ARMOR AND WEAPONS PERMITTED BY CLASS
| Class of Character | Armor | Shield | Weapons | Oil | Poison |
| CAVALIER | - | - | - | - | - |
| Samurai | any | none | any* | no** | only if evil |
| CLERIC | - | - | - | - | - |
| Shukenja | leather, padded, hara-ate, haramaki, jingasa, studded leather | none | axe (hand), bo stick, boku-toh, chain, gunsen, jitte, jo stick, kama, kiseru, sai, sling, sling staff, spear, tetsubo, three-piece rod, tui-fa | yes | never |
| Sohei | any | none | Any but blowpipe, katana, needle, nekode, shaen, shikomi-zue, shuriken (any) | yes | only if evil |
| FIGHTER | - | - | - | - | - |
| Kensai | none | none | any* | yes | DM's option |
| Barbarian | any | any | any* | yes | DM's option |
| Bushi | any | any | any | yes | DM's option |
| MAGIC USER | - | - | - | - | - |
| Wu Jen | none | none | Bo stick, boku-toh, blowpipe, bow (short)*, chain, dagger, dart, gunsen, jitte, jo stick, kiseru, metsubishi, sai, shaken, shuriken (any), siangkam, sling, sword (short), tui-fa, uchi-ne | yes | DM's option |
| MONK | none | none | Martial arts weapons (any), axe (hand), boku-toh, chikiriki, crossbow (any), dagger, daikyu, halberd, javelin, kama, kusari-gama, lasso, naginata, parang, spear, trident | no | DM's option |
| THIEF | - | - | - | - | - |
| Ninja | leather, padded, leather, scale, chain | none | any<+> | yes | yes |
| Yakuza | leather, padded | none | any | yes | yes |
* Proficiency in or use of ninja preferred
weapons will lead to a loss of honor for the character.
** The use of oil in personal combat is
unacceptable, but the character can use oil in siege warfare.
<+> Ninja characters must use their
proficiencies to gain ninja preferred weapons.
I play and DM the AD&D
game and Oriental
Adventures, and I
have found that the Oriental
classes promote individual
player actions and
discourage cooperation, making
life very difficult
for the DM.
The barbarian class cannot associate with wu
jen or spirit folk. Any monk
in the party is
probably learning martial
arts special maneuvers,
and so must spend six hours
per week
training with his master;
this restricts the party
to a very small area for
adventuring. The yakuza
class lacks the climb, find/remove
traps,
hear hoise, and backstab
abilities, which means
they are very weak outside
their home territory.
The samurai and ninja classes
both have masters
whom they must obey, and
the sohei class is
the worst, earning only half
experience when
not on a mission for their
monasteries. The
shukenja?s restriction on
killing is fine as long as
he can subdue his opponents,
but if the party is
fighting one or two strong
monsters, all of his
subduing efforts are ruined
by his swordswinging
companions.
All this means that the DM
must come up with
an extraordinary set of events
for each encounter
to satisfy each character.
The rules should
encourage cooperation within
the party, not
send them off in different
directions.
Tony Martin
Dubbo, Australia
(Dragon #177)