ORIENTAL CLASSES
 
Character Classes and Races - - - Classes and Subclasses
- - - - Oriental Adventures

Q: Which Oriental classes are open to
females?

A: All classes are open to women, although
certain sects might forbid female shukenja or sohei.
(121.20)
 

Table 12: CLASS ABILITY SCORE REQUIREMENTS
 
Character 
Class
STR DEX CON INT WIS CHA
Barbarian 15 14 15 - 16* -
Bushi 9:14 8 8 - - -
Kensai 12 14 - - 12:14 -
Monk 15 15 11 - 15 -
Ninja - 14 - 15 - 14
Samurai 13 - 13 14 13 -
Shukenja 9 - 9:15 - 12:15 -
Sohei 13:15 - 10 - 10:15 -
Wu Jen - - - 13:15 - -
Yakuza 11 15 - 15 - 16

* Barbarians must have Wisdom 16 (or less)

Numbers after colons are minimums required for the 10% bonus on earned experience.

Table 13: ARMOR AND WEAPONS PERMITTED BY CLASS
Class of Character Armor Shield Weapons Oil Poison
CAVALIER - - - - -
    Samurai any none any* no** only if evil
CLERIC - - - - -
    Shukenja leather, padded, hara-ate, haramaki, jingasa, studded leather none axe (hand), bo stick, boku-toh, chain, gunsen, jitte, jo stick, kama, kiseru, sai, sling, sling staff, spear, tetsubo, three-piece rod, tui-fa yes never
    Sohei any none Any but blowpipe, katana, needle, nekode, shaen, shikomi-zue, shuriken (any) yes only if evil
FIGHTER - - - - -
    Kensai none none any* yes DM's option
    Barbarian any any any* yes DM's option
    Bushi any any any yes DM's option
MAGIC USER - - - - -
    Wu Jen none none Bo stick, boku-toh, blowpipe, bow (short)*, chain, dagger, dart, gunsen, jitte, jo stick, kiseru, metsubishi, sai, shaken, shuriken (any), siangkam, sling, sword (short), tui-fa, uchi-ne yes DM's option
MONK none none Martial arts weapons (any), axe (hand), boku-toh, chikiriki, crossbow (any), dagger, daikyu, halberd, javelin, kama, kusari-gama, lasso, naginata, parang, spear, trident no DM's option
THIEF - - - - -
    Ninja leather, padded, leather, scale, chain none any<+> yes yes
    Yakuza leather, padded none any yes yes

* Proficiency in or use of ninja preferred weapons will lead to a loss of honor for the character.
** The use of oil in personal combat is unacceptable, but the character can use oil in siege warfare.

<+> Ninja characters must use their proficiencies to gain ninja preferred weapons.
 

THE FORUM

I play and DM the AD&D game and Oriental
Adventures, and I have found that the Oriental
classes promote individual player actions and
discourage cooperation, making life very difficult
for the DM.

The barbarian class cannot associate with wu

jen or spirit folk. Any monk in the party is
probably learning martial arts special maneuvers,
and so must spend six hours per week
training with his master; this restricts the party
to a very small area for adventuring. The yakuza
class lacks the climb, find/remove traps,
hear hoise, and backstab abilities, which means
they are very weak outside their home territory.
The samurai and ninja classes both have masters
whom they must obey, and the sohei class is
the worst, earning only half experience when
not on a mission for their monasteries. The
shukenja?s restriction on killing is fine as long as
he can subdue his opponents, but if the party is
fighting one or two strong monsters, all of his
subduing efforts are ruined by his swordswinging
companions.

All this means that the DM must come up with
an extraordinary set of events for each encounter
to satisfy each character. The rules should
encourage cooperation within the party, not
send them off in different directions.

Tony Martin
Dubbo, Australia
(Dragon #177)