FREQUENCY: Very Rare
NO. APPEARING: 1
ARMOR CLASS: 4
MOVE: 6"
HIT DICE: 5
% IN LAIR: 30%
TREASURE TYPE: Q
NO. OF ATTACKS: 1
DAMAGE/ATTACK: 1-6 or by weapon type
SPECIAL ATTACKS: Drought
SPECIAL DEFENSES: + 1 or better weapons
to hit
MAGIC RESISTANCE: Standard
INTELLIGENCE: High
ALIGNMENT Chaotic evil
SIZE: S
PSIONIC ABILITY: Nil
Attack/Defense Modes: Nil
LEVEL/XP VALUE: V/280 + 5/hp
The p'oh is a small humanoid, standing
two to three feet tall.
His skin
is ruddy bronze and his hair is red. <>
The p'oh is a wandering spirit, active
during both day and night.
It is greatly feared by the common folk
(because of its powers) and is often given gifts and offerings to appease
it.
It is most commonly encountered in agricultural
lands well away from populous areas.
In combat, the p'oh attacks either with
a club cut from a withered and dead tree or with an iron rod.
In addition to the damage done by each
hit, the person struck must make a saving throw vs. spell. If the saving
throw is successful, the victim suffers
no further effect. If the saving throw is failed, the victim is dessicated
by
the drying touch of the p'oh, suffering
the loss of one point of Constitution. Should the character's Constitution
be lowered to 2, the character is unable
to fight or stand. If the Constitution is reduced to 0, the character is
dead. The p'oh can become invisible at
will.
More fearsome for the common folk is the
p'oh's power to create drought (as
per the wu jen spell). This
power is usable once per week. When used,
the drought remains until the p'oh cancels it, is slain, or the spell is
countered (by ice
blight). It affects a 5-mile-diameter area. Typically, the p'oh arrives
in an area, finding some
secure lair. Once this is done, it appears
to the peasants, announcing it has settled in their area and that they
must venerate and appease it or else.
It the peasants leave suitable offerings (which the p'oh collects while
invisible), the p'oh remains in the AREA,
not causing any mischief. However, should the offerings be insufficient,
refused, or missed, the p'oh becomes angered
and causes a drought to settle on the area. Thus, it is not
uncommon to see small shrines dedicated
to p'oh set up along country roads. On rare occasions, a p'oh is sent to
an area by the Celestial Emperor to punish
the inhabitants for some failing or crime.
The p'oh can speak the language of its
kind and the trade language.