Weapon Type | Cost | Weight | Size S or M | Size L | Notes | Length | Space Required | Speed Factor | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
Sode garami*, ** | 5 tael (50 sp) | 5 | 1-4 | 1-3 | - | 6'+ | 5' | 7 | -10 | -9 | -9 | -8 | -6 | -6 | -4 | -3 | 0 | 0 | +2 |
The sode garami, or sleeve entangler, is
a highly specialized weapon.
It is used to catch and entangle an opponent
without causing great harm.
It is normally made as a pole and crossbar
set with a large number of spikes and hooks.
On a successful hit, it hooks and catches
the clothing of the opponent who is then allowed a save vs. Paralyzation
to escape.
If unsuccessful, the character is considered
entangled.
When used specifically to catch the opponent,
the sode garami does no damage.
However, forceful blows can also be struck
with the weapon, resulting in the same effect and the damage listed.
This weapon is often carried by palace
guards or city constables.
* Requires 2 hands to USE.
** This weapon can make entangling attacks.