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Still Water
(Alteration)
Reversible: Turbulence
(Water)


L^: wj1
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R#: (1")*
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D^: (5r)*
C^: v.s.m
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CT: 1r
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S^: Special
A^: 10" sq./level
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!@@
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!##

Effect: This spell allows the wu jen to calm even the most turbulent waters except those of tsunami force, rendering them placid and still for the duration of the spell.

Upon casting the spell, all water in the AREA of effect
becomes calm and settled-stormy oceans become smooth, raging rapids subside, flood waters flow calmly. The
spell changes the rate of flow of the water and the force with which it moves to a gentle flow. Thus, the
whirlpools and turbulence of a rapids become a gentle stream easily negotiated. The spell does not alter the
amount of water passing through the area, only the force it carries. If cast on a water elemental or other creature
from the Elemental Plane of Water (or a creature of watery substance), the target is allowed a saving throw vs.
spell. If the save is successful, the spell has no effect. If the saving throw is failed, the creature becomes
incapable of directly hostile actions, although it can still cause harm indirectly. If such a becalmed creature is
attacked, the spell effect is instantly negated.

    MC: A tiny flask of whale oil.
 

Turbulence: The reverse of this spell, turbulence, increases the choppiness of water.
Still water becomes whitecapped and choppy, whitecapped waves become strong waves capable of capsizing canoes and small boats.
Stormy ocean water becomes huge mounting waves capable of swamping small ships.
If cast upon water elementals or similar creatures, it makes them hostile and belligerent.

    MC.Turbulence: A small ornamental fan. <compare to wind fan in OA>
 
 






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