A character with this proficiency has trained
himself to respond to sound, smell, and
touch stimuli, and thus is
less hampered by completely dark conditions
than normal characters
are. Blind-fighting proficiency is available
to all character
races, but is obviously most useful to
those not possessing infravision.
This proficiency can be used whenever
a character cannot
see, whether the reason is darkness, a
blindfold, or some
kind of natural or magical blindness.
A character with blind-fighting proficiency
suffers only a -2 on
all attack and damage rolls, and saving
throws, instead of the
standard -4. Such characters suffer no
penalties to their Armor
Class because of darkness, and retain
special abilities that would
normally be lost in darkness. Thus, a
thief with blind-fighting proficiency
could still score extra damage for a backstab
in the dark,
and likewise, a ranger would still inflict
extra damage on giantclass
creatures.
In addition, the chance of the character
stumbling over a dropoff
or falling from a sheer surface because
of darkness is reduced
to half that of a nonproficient character
(i.e., the Dexterity reduction
is only 1, and the Climbing Rating penalty
is only -5%).
Q: Does the blind-fighting
proficiency
aid a character when fighting
invisible
creatures?
A: Yes, indeed. The
blind-fighting proficiency's bonuses
(only -2 to attack, damage,
and saving rolls, no AC
penalty, and retention
of special abilities) apply
in any situation
in which a character cannot
see his
opponent. This includes
darkness, blindness,
and all magical effects
that render
the opponent unable to be
seen.
(118.58)
Blind-fighting: A character with this proficiency
is less hampered
by the absence of daylight than are characters who do not
possess this skill. His penalty on attack and damage rolls in total
darkness is only -2 instead of -4; in natural darkness, his penalty
is only - 1 instead of -3; and in any conditions of brighter illumination
he suffers no penalties. (See the text on “Fighting in
Poor Visibility” in the section on Combat Rules for Wilderness
Play.) A character with proficiency in blind-fighting suffers no
penalty to armor class because of lack of illumination (he is just
as hard to hit as he would be in daylight), and he retains special
abilities and other proficiencies that would otherwise be lost in
darkness. For instance, a character with blind-fighting proficiency
and proficiency in direction sense would still be able to
find his way around during a long journey in the dark (assuming
that the Proficiency Check for direction sense is successful); a
character with proficiency in tracking and in blind-fighting would
still be able to follow a trail in total or natural darkness.
This proficiency also reduces the character’s chance of stumbling
or falling over an obstacle in his path during total or natural
darkness, the chance of tumbling into a pit or over a cliff, and the
chance of slipping and falling while climbing. In all such cases,
the chance of an adverse occurrence is half that of a character
without this proficiency.
Exceptions: Proficiency in blind-fighting does not impart the
ability to see across long distances in the dark; the improved visual
acuity granted by this skill only pertains to short-range uses of
vision such as for tracking, in melee combat, and in the use of the
fire-building proficiency. It does not enable the character to see
out to the maximum range of visibility that would otherwise apply
in daylight conditions, or to perform any skill or function that necessarily
involves long-range vision.