This proficiency is very useful on extended
underground expeditions where characters intend to live off the land.
Fungi are the only plants that commonly
grow underground, and approximately 50% of all fungi discovered there are
deadly poisonous.
For this reason, an edible fungus harvest
is virtually impossible without the aid of a character proficient in fungus
identification.
If the character has plentiful light
and an opportunity to study
the fungus in question for 1 turn, no
Proficiency Check is necessary.
However, if the character is unable to
see the fungus
clearly, or must make a hasty decision
about whether or not it is
edible, the check must be made.
Oh all right...
I confess I am a gastronome, love gourmet restaurants, enjoy cooking, and am usually willing to try anything that has the prospect of being good to eat
And now I am wishing I had paid more attention to my grandfather when he was attempting to teach me about edible mushrooms. I recall him mentioning a shelf fungi that was excellent, I think he said it was orange, but matbe that was one that was poisnous. Ah well.
That mushroom pun didn't ring true.
Quote:
Originally Posted by thedungeondelver
Ahh, Gary. When they made
you they broke the mold.
Now, now!
Just because you are rusty
there is no need to be slimy and smutty as well.
What a blight is such phagocytic
punning
Ciao,
Gary
Quote:
Originally Posted by Mycanid
Good morning (or afternoon
where you are) my good sir!
Never mind me ... just dropping by to say hello.
The morel of that is a cheerful
greeting is always welcome and appreciated
Cheers,
Gary