11. Outpost of the Illithids
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Geography: This is
primarily a large central cave with four
connecting smaller caves
branching in the four cardinal directions
of the compass. Each of
these smaller caves is higher than
the central chamber, and
each pours a small trickle of water into
the central cave.
The caverns are all of natural
origin, and are bedecked with the
full array of beautiful
cave
formations. The small amount of water
here is enough to insure
that these are living caves.
The side caverns are relatively
narrow, never more than 50 feet
wide at their widest point.
Their ceilings sometimes climb as
much as 20 feet from the
floor, but more often drop to heights of
six feet or even less. Each
of these side caverns is about a mile
long. The large central
cave is nearly a mile in diameter and is
more circular in shape.
The ceiling climbs more than 100 feet
above the floor in the center
of the cavern. Earlier denizens
erected a series of six
mighty stone pillars to support this roof. At
the center of the large
cavern, the four narrow streams converge
to feed a small pond. The
pond has no surface outflow; the water
leaks through the porous
rock on the bottom and seeps slowly
through the earth.
Denizens: The only
intelligent beings inhabiting this remote
section of Deepearth are
the mind flayers, or illithids. About
25 of
these repulsive creatures
live in the large central cavern. Occasionally
they send out small groups
to explore and scout nearby
areas. Although these scouting
parties sometimes return with
prisoners offered as fodder
for the other illithids, their main purpose
is to keep track of the
subterranean activities in the area,
and to sound the alarm over
any invasion of the illithid homelands
far below.
The only other denizens of
this area are an assortment of scavengers,
including carrion crawlers,
otyughs, rats, giant rats,
slimes, jellies, and oozes.
These foul creatures generally remain
in the four side caverns
and survive on carcasses left behind by
the mind flayers.
Resources: Four small
streams provide the caverns with a
limited but steady water
supply. The air is smelly and stagnant,
but neither the illithids
nor the scavengers seem to mind.
Unique Features: The
mind flayers live in a small group of
stone buildings erected
by the caverns’ previous dwarven occupants.
The one-room structures
are arranged in a circle around a
central pool. A single mind
flayer guards each of the four caves
leading into this area.
The mind flayers keep a substantial
trove of treasure piled
loosely in a secret room
below the floor of one of the huts. The
trap door leading to the
room should be treated as a secret door.
The treasures include coins
of copper, silver, electrum, and gold,
as well as a few gems. A
couple of magical weapons, several
scrolls, and a half-dozen
potions
round out the collection. If the
treasure is discovered by
your PCs, tailor the gp value of the treasure
and the specific weapon
and magical item descriptions to
the needs of the group.