26. Hallowed Grounds
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Geography: This multitude
of natural caverns includes some
of the largest chambers
in all of Deepearth. Soaring ceilings
reach 1,000 feet or more
above the floors, and caverns over a
mile wide and a dozen miles
long are common. Many cavern
floors are cut by deep,
wide gorges, several of which have been
bridged. Numerous excavated
tunnels lead off to the sides of the
caverns, and in some places
fortifications and the ruins of large
cities are evident.
Several streams provide
the area’s water supply and some of
the caverns contain small,
deep lakes. Although the caves once
contained many elegant formations,
they now have a barren and
beaten look. Stalactites
and stalagmites have been broken, and
many of the bridges have
collapsed. The debris of battle lies
everywhere-broken weapons,
shattered war machines, and
thousands upon thousands
of skeletons.
Denizens: Nothing
lives here anymore, although it is obvious
that these caverns were
once highly prized by a number of races.
The skeletons include those
of drow, duergar, svirfneblin, and
derro. In fact, other subterranean
creatures who left no
skeletons-pech,
cloakers, and illithids-also fought and died for
control of these caverns.
Although intruders do not
encounter living things here, there is
still danger. The spirits
of the fallen warriors wish their battlegrounds
to remain sacrosanct, and
rise up to oppose those who
tread there. Wights, wraiths,
spectres, ghosts, and skeletons
marshall their forces to
attack trespassers. Each of the huge
caverns contains a single
lich that commands the many undead.
Resources: Air and
water
are plentiful, but food is unavailable
unless characters carry
it with them.
Unique Features: Each
lich
presides over a collection of the
valuables that undead minions
have harvested from the battlefields.
The undead have had centuries
to perform this task, and
have done it very well.
Consequently, characters searching the
battlefields find nothing
but broken weapons, useless armor, and
other wreckage.