To use sound analysis, the character must
work in conditions of
absolute silence. The sound he creates
must have a sharp,
somewhat staccato quality. A howl or wail
is ineffective, but a
clicking sound or loud “hey” works well.
When this proficiency is used, the player
must make a Proficiency Check. If the check
is successful, the character has correctly
analyzed the size of the area in question,
within the
following margin of error:
Length: + or -30%
Width: + or -25%
Height: + or - 25%
If the check fails, the echo has become
garbled in the course of
its reverberations. No further attempts
to analyze the same area
by that character will be successful.
Other proficient characters
may still try their luck, however.
A Proficiency Check of 5 or less means
that the character has
learned not only the size of the analyzed
area, but additional
details about it as well. The DM should
tell the player which
aspects of an area it is possible to learn
about in this way. Examples
include the number of side passages branching
off the analyzed
area, a sense of whether the area runs
straight or winds
around considerably, or even if the area
contains a body of water.
An obvious disadvantage of this ability
is that while it is most
useful for learning about an area totally
new to the PCs, using it
announces the presence of the party. Creatures
hearing sound
analysis used will certainly be prepared
for some kind of intrusion
and might even go looking for the perpetrators.
This proficiency
can be used in conjunction with the animal
noise proficiency.