Myth-
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the basic idea is to go with a UA structure
(if you want to make things more complicated, you can go on from there)
the UA structure makes thing simple, understandable, and fun!
[remember, there is no real canon. just make up whatever you like : as long as it's fun and educational]
NOTES
"One of the things that I want to do with the help of all of you is
to post every Mythological/literary/historical/real world bird, beast,
sea creature, dragon, monster, animal, or creature that we can find or
invent with background information from all of us. I have a lot of stuff
to post and it is mainly a matter of how much time I can devote to it."
-- Llaurenela
<the above was from the dragonsfoot.org forums - find this person,
and tell him or her about this!>
GREENGINEERING
With vf (as yet, unfinished),
the idea was to make an effective recycling reminder (a tool)
the idea was to help bring the audience a little closer to Nature,
if only by a bit (better than sitcoms)
<it's like a parallel world with different creatures>
<conditions are harsh>
[paraphrase: a kid walking with his dad, in front of me, on the way
to the subway, on the way to the Bakka party]
With Mother Earth (working title),
the theory is that we will be harder to find than ...
CONTINENTS
There are 12 continents.
CONTINENTS \ REGIONS (AREAs, REALMS(?), etc.)
each region = an AREA map (38x15 : 576 squares)
problem: see Ireland, for an example (there is a king of Scotland,
Scandinavia, etc.). what to do?
solution:
CREATIVITY
problem: creativity (i'm worried about this not being as creative as
something like the FR, or making up one's own world, mythopoeia)
solution:
MYTH, NOT HISTORY
like it's been said b4, this isn't about an accurate history lesson.
the idea is to have fun, and sort of get a general familiarity, or
introduction, to a myth, or area
the emphasis is definitely on myth, not history
(as well, things are not meant to be realistic all the time. for example,
if i was in Egypt, and the atmosphere is 4 miles high (so, in 3D, there
are 576 squares above, 576 squares above, 576 squares above, 576 squares
above), in one of those squares, i might meet someone)
what is written in myth is actually true. amber is actually the tears
of a goddess, etc.
this might require some creative explanation!
DEITIES
In FR, etc. the deities are quite rare. however,
here, they are a little more common. even if they live on the Outer Planes,
they visit Earth quite regularly. the idea is to somehow not let the players
know this, for as long as possible (DMs : keep this a secret : try not
to write this down, or speak about it, as it might 'give away the story'
: i've got to hide this note). so, if the 'heroes' decide to bully an old
one-eyed man with a hat, they might be in for a bit of a surprise. (BTW,
in the playtests, we tried this out with the Hackmaster system, but things
really sorta didn't work out that great, overall) (although this is done
in a 'D&D' format, this index is not a D&D index : it can
be used for actual real-world research, or for other RPGs, whatever. it's
just that i grew up with D&D, so that's the one i use. right now, a
lot of people speak this language) (however, i thought about doing something
with the S&S rules) (M&M?)
The 12 Continents
DREAMLANDS | LANKHMAR | MELNIBONE | NONHUMANIA | GREYHAWK |
- | - | DEITIA | - | - |
AFRICA | EUROPE | NORTH AMERICA | SOUTH AMERICA | EURASIA |
AUSTRALIA | {ANYWHERE} | - | - | - |
Inuit | Scotland | Norse | Denmark | Finno-Ugric | Siberia | |||||||
North America | Ireland | Britain | Europe | Celtic | Baltic | |||||||
Aztec | Wales | Italy | Germany | |||||||||
Mexico | Rome | Greece | Phrygia | |||||||||
Central America | West Indian | Msptma | Persia | |||||||||
South America | Canary Islands | Phoenicia | Egypt | Hbrw | Arabia | |||||||
Africa | Canaan | |||||||||||
MASTER
inuit | - | - | norse | norweigan | denmark | finno-ugric | finnish | russia | siberia |
north america | iceland | scandinavia | europe | lithuania | hungary | baltic | slav | jain | mongolia |
albert le grand | britain | scotland | saxon | poland | germany | bohemia | aramaic | buddhist | korea |
central america | england | - | anglo-saxon | scythia | italy | persia | asia | turkey | taiwan |
aztec | - | wales | celtic | balkan | romania | syria | sikh | chinese | japan |
mexico | - | manx | france | serbian | phrygia | armenia | hindu | tibet | cambodian |
west indian | - | ireland | basque | greek | thrace | mesopotamia | indian | vietnam | malaysia |
south america | - | spain | hebrew | gnostic | phoenicia | chaldea | ceylon | annam | pacific islands |
- | - | carthage | roman | arab | semitic | afghan | siam | east indian | new zealand |
- | - | canary islands | africa | egyptian | biblical | burma | thai | indonesia | australia |
WATER ADDED (missing: Lithuania, Scandinavia, Thrace)
inuit | W= | iceland | norse | norweigan | denmark | finno-ugric | finnish | russia | siberia | W= |
north america | W= | scotland | saxon | europe | poland | baltic | slav | jain | mongolia | W= |
albert le grand | W= | britain | anglo-saxon | hungary | germany | bohemia | aramaic | buddhist | korea | W= |
central america | W= | england | celtic | scythia | italy | persia | asia | turkey | taiwan | W= |
aztec | W= | wales | france | balkan | romania | syria | sikh | chinese | japan | W= |
mexico | W= | manx | basque | serbian | phrygia | armenia | hindu | tibet | cambodian | W= |
west indian | W= | ireland | spain | greek | gnostic | mesopotamia | indian | vietnam | malaysia | W= |
south america | W= | - | roman | hebrew | phoenicia | chaldea | ceylon | annam | pacific islands | W= |
W= | W= | W= | W= | W= | semitic | afghan | siam | east indian | new zealand | W= |
W= | canary islands | carthage | egyptian | W= | biblical | burma | thai | indonesia | W= | W= |
W= | W= | africa | W= | W= | W= | australia | ||||
W= | W= | W= | W= | W= |
<"SUDOKU" : can you arrange them so they make sense>
<count errors, aim for lowest #>
Notes : Armenia is to the N of Mesopotamia (Time-Life Series? a book
about Rome)
Notes : Danmark is to the N of Saxon (Saxony) (Epic of Aerth)
Notes: Hindu is to the NW of India. (Atlas of World History, 111) (Editors:
Kate Santon and Liz McKay, Parragon 2005)
AFRICA [2 regions]
African
Canary Islands
EUROPE
Europe
Anglo-Saxon
Aramaic
Armenia (S=Mesopotamia)
Balkan
Baltic (incl Lapland) (S...Poland)
Basque
Bohemia
Celtic
Denmark
Finnish
Finno-Ugric
France
Germany
Greek
Gnostic
Hungary
Iceland
Italy
Lithuania (SW=Poland)
Norse
Norweigan
Poland (N...Baltic) (NE=Lithuania) (S=Romania)
Spain
Roman
Romania
Phrygia
Russia
Saxon
Scandinavian
Scythia
Serbian
Siberia
Slav
Thrace
Turkey
EUROPE \ AVILLONIA
Britain
England
Manx
Scotland
Ireland
Wales
AMERICA
Albert le Grand
NORTH AMERICA
North America
Inuit
~~~
Central America (incl Maya)
Aztec
Mexico
West Indian
~~~
SOUTH AMERICA
South America (incl. Bolivia)
AFRICA
Africa
Carthage
Egyptian
Phoenicia
Semtic
ASIA
Asia
Afghan
Annam
Arabia (incl. Islam, Turkey)
Biblical
Canaan
Chaldea
Hebrew (incl. Bible, Jewish)
Mesopotamia (incl. Assyria) (N=Armenia)
Persia
Syria
Buddhist
Burma
Cambodian
Ceylon
Chinese
East Indian (incl. Indonesia)
Hindu (S=India)
Indian (N=Hindu)
Jain
Japan
Korea
Mongolia
Siam
Sikh
Taiwan
Tibet
Thai
Vietnam
AUSTRALIA
Australia
Pacific Islands
Indonesia
Malaysia
New Zealand
ANYWHERE
Anything
Angel
Demon
Devil
PH \ DESCRIPTION
Faiths +
PH \ EQUIPMENT-
$ pp = . gp
= . sp = . cp
= . bp = .
PH \ EQUIPMENT \ HERBS
Herbs = .
Myths = .
2d10 | Name | Level | # Appearing | % In Lair | Notes | Notes 2 | Book |
2 | |||||||
3 | |||||||
4 | |||||||
5 | |||||||
6 | |||||||
7 | |||||||
8 | |||||||
9 | |||||||
10 | |||||||
11 | |||||||
12 | |||||||
13 | |||||||
14 | |||||||
15 | |||||||
16 | |||||||
17 | |||||||
18 | |||||||
19 | |||||||
20 |
NPC TABLES
<see if something like this can be added, with a find and replace>
<in other words, these are like the DMG tables, customized to each
region>
<so, if the heroes are exploring a random dungeon, and they meet
an NPC party, the stats can be ready>
<so, if the heroes are exploring a city, and they meet an NPC, the
stats can be ready>
<now, i would say, go with a close enough idea>
<close enough 1: IF the heroes have already met 'the' C3 for a region,
who is dead THEN use C2 or C4>
<close enough 2 (theory) : a multi- or dual- classed character can
be placed on the NPC table, as long as their highest level is in the relevant
class>
<close enough 2 (theory) : a multi- or dual- classed character can
be placed on the NPC table, as long as 50%+ of their levels is in the relevant
class>
<multi-class characters : L1+L2+2=level>
<multi-class characters : L1+L2+L3+3=level>
<dual-class characters (?) : L1+L2=level>
NPCs \ CLERICS
Class, Level | Name | Notes | <Active> | Notes.TALK | Notes.QUEST |
<C1> | <links to NPC's page> | <brief summary, etc.> | - | - | - |
C2 | - | - | - | ||
C3 | - | - | - | ||
C4 | - | - | - | ||
C5 | - | - | - | ||
C6 | - | - | - | ||
C7 | - | - | - | ||
C8 | - | - | - | ||
C9 | - | - | - | ||
C10 | - | - | - | ||
C11 | - | - | - | ||
C12 | - | - | - | ||
C13 | - | - | - | ||
C14 | - | - | - | ||
C15 | - | - | - | ||
C16 | - | - | - | ||
C17 | - | - | |||
C18 | - | - | - | ||
C19 | - | - | - | ||
C20 |
<active: 'active' means the NPC has entered
play, ie. the NPC has been met by the PCs> <just put a checkmark in
this column>
<DMG.1: put a date. this affects length of association, and the
NPC's age> <find another word for this, as it confuses with the active
character : UA>
<notes.QUEST: campaign-specific. ie. the heroes met So-and-So, and they owe him some money, or they are on a quest for him, etc.>
<notes.TALK: see Active to calculate Length of Association.
fill this field in like so :
PC.REACTION, PC.REACTION
where PC = Player Character's
name, Reaction is the last reaction result (Hostile, Neutral, Friendly,
etc.)
think UA talk. the active character's name, and
the reaction result gets noted down in this field after an encounter>
NPCs \ FIGHTERS
Class, Level | Name | Notes | <Active> | Notes.TALK | Notes.QUEST |
F1 | <links to NPC's page> | <brief summary, etc.> | - | - | - |
F2 | - | - | - | ||
F3 | - | - | - | ||
F4 | - | - | - | ||
F5 | - | - | - | ||
F6 | - | - | - | ||
F7 | - | - | - | ||
F8 | - | - | - | ||
F9 | - | - | - | ||
F10 | - | - | - | ||
F11 | - | - | - | ||
F12 | - | - | - | ||
F13 | - | - | - | ||
F14 | - | - | - | ||
F15 | - | - | - | ||
F16 | - | - | - | ||
F17 | - | - | |||
F18 | - | - | - | ||
F19 | - | - | - | ||
F20 |
etc.
each distinct class should have it's 1-20 NPC table
NPCs \ SPECIALTY PRIESTS
Class, Level | Name | Notes | <Active> | Notes.TALK | Notes.QUEST |
SP1 | <links to NPC's page> | <brief summary, etc.> | - | - | - |
SP2 | - | - | - | ||
SP3 | - | - | - | ||
SP4 | - | - | - | ||
SP5 | - | - | - | ||
SP6 | - | - | - | ||
SP7 | - | - | - | ||
SP8 | - | - | - | ||
SP9 | - | - | - | ||
SP10 | - | - | - | ||
SP11 | - | - | - | ||
SP12 | - | - | - | ||
SP13 | - | - | - | ||
SP14 | - | - | - | ||
SP15 | - | - | - | ||
SP16 | - | - | - | ||
SP17 | - | - | |||
SP18 | - | - | - | ||
SP19 | - | - | - | ||
SP20 |
note: specialty priest classes are distinct classes. so, if 100 deities
are worshiped in a pantheon, then that means 2000 specialty priest pages
(full color image, full stats, equipment, etc.)
Books = .
AGRICULTURE-
Food / Animal = .
Food / Vegetable = .
Sq. Mi. = .
Mining = .
Races/Subraces = .
Sex = .
POLITICS-
Alliances = .
Hostilities = .
Open Warfare/Skirmishing = .
TRADE-
Exports = .
Imports = .
Reduce - Reuse - Recycle