Myth-



 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Maps
-
-
-
Adventures
MM
PH
-
DMG
DDG
Locations
-
-
-
Lore
- - - - -
-
-
-
-
Mother Earth

-
a
b
c
d
e
f
g
h
i
j
k
l
m
n
o
p
q
r
s
t
u
v
w
x
y
z

the basic idea is to go with a UA structure
(if you want to make things more complicated, you can go on from there)
the UA structure makes thing simple, understandable, and fun!

[remember, there is no real canon. just make up whatever you like : as long as it's fun and educational]

NOTES
"One of the things that I want to do with the help of all of you is to post every Mythological/literary/historical/real world bird, beast, sea creature, dragon, monster, animal, or creature that we can find or invent with background information from all of us. I have a lot of stuff to post and it is mainly a matter of how much time I can devote to it." -- Llaurenela
<the above was from the dragonsfoot.org forums - find this person, and tell him or her about this!>

GREENGINEERING
With vf (as yet, unfinished),
the idea was to make an effective recycling reminder (a tool)
the idea was to help bring the audience a little closer to Nature, if only by a bit (better than sitcoms)
<it's like a parallel world with different creatures>
<conditions are harsh>
[paraphrase: a kid walking with his dad, in front of me, on the way to the subway, on the way to the Bakka party]

With Mother Earth (working title),
the theory is that we will be harder to find than ...
 

CONTINENTS
There are 12 continents.

CONTINENTS \ REGIONS (AREAs, REALMS(?), etc.)
each region = an AREA map (38x15 : 576 squares)
problem: see Ireland, for an example (there is a king of Scotland, Scandinavia, etc.). what to do?
solution:

CREATIVITY
problem: creativity (i'm worried about this not being as creative as something like the FR, or making up one's own world, mythopoeia)
solution:

MYTH, NOT HISTORY
like it's been said b4, this isn't about an accurate history lesson.
the idea is to have fun, and sort of get a general familiarity, or introduction, to a myth, or area
the emphasis is definitely on myth, not history
(as well, things are not meant to be realistic all the time. for example, if i was in Egypt, and the atmosphere is 4 miles high (so, in 3D, there are 576 squares above, 576 squares above, 576 squares above, 576 squares above), in one of those squares, i might meet someone)
what is written in myth is actually true. amber is actually the tears of a goddess, etc.
this might require some creative explanation!

DEITIES
    In FR, etc. the deities are quite rare. however, here, they are a little more common. even if they live on the Outer Planes, they visit Earth quite regularly. the idea is to somehow not let the players know this, for as long as possible (DMs : keep this a secret : try not to write this down, or speak about it, as it might 'give away the story' : i've got to hide this note). so, if the 'heroes' decide to bully an old one-eyed man with a hat, they might be in for a bit of a surprise. (BTW, in the playtests, we tried this out with the Hackmaster system, but things really sorta didn't work out that great, overall) (although this is done in a 'D&D' format, this index is not a D&D index : it can be used for actual real-world research, or for other RPGs, whatever. it's just that i grew up with D&D, so that's the one i use. right now, a lot of people speak this language) (however, i thought about doing something with the S&S rules) (M&M?)

The 12 Continents
DREAMLANDS LANKHMAR MELNIBONE NONHUMANIA GREYHAWK
- - DEITIA - -
AFRICA EUROPE NORTH AMERICA SOUTH AMERICA EURASIA
AUSTRALIA {ANYWHERE} - - -

 
Inuit Scotland Norse Denmark Finno-Ugric Siberia
North America Ireland Britain Europe Celtic Baltic
Aztec Wales Italy Germany
Mexico Rome Greece Phrygia
Central America West Indian Msptma Persia
South America Canary Islands Phoenicia Egypt Hbrw Arabia
Africa Canaan

MASTER
inuit - - norse norweigan denmark finno-ugric finnish russia siberia
north america iceland scandinavia europe lithuania hungary baltic slav jain mongolia
albert le grand britain scotland saxon poland germany bohemia aramaic buddhist korea
central america england - anglo-saxon scythia italy persia asia turkey taiwan
aztec - wales celtic balkan romania syria sikh chinese japan
mexico - manx france serbian phrygia armenia hindu tibet cambodian
west indian - ireland basque greek thrace mesopotamia indian vietnam malaysia
south america - spain hebrew gnostic phoenicia chaldea ceylon annam pacific islands
- - carthage roman arab semitic afghan siam east indian new zealand
- - canary islands africa egyptian biblical burma thai indonesia australia

WATER ADDED (missing: Lithuania, Scandinavia, Thrace)
inuit W= iceland norse norweigan denmark finno-ugric finnish russia siberia W=
north america W= scotland saxon europe poland baltic slav jain mongolia W=
albert le grand W= britain anglo-saxon hungary germany bohemia aramaic buddhist korea W=
central america W= england celtic scythia italy persia asia turkey taiwan W=
aztec W= wales france balkan romania syria sikh chinese japan W=
mexico W= manx basque serbian phrygia armenia hindu tibet cambodian W=
west indian W= ireland spain greek gnostic mesopotamia indian vietnam malaysia W=
south america W= - roman hebrew phoenicia chaldea ceylon annam pacific islands W=
W= W= W= W= W= semitic afghan siam east indian new zealand W=
W= canary islands carthage egyptian W= biblical burma thai indonesia W= W=
W= W= africa W= W= W= australia
W= W= W= W= W=

 

<"SUDOKU" : can you arrange them so they make sense>
    <count errors, aim for lowest #>

Notes : Armenia is to the N of Mesopotamia (Time-Life Series? a book about Rome)
Notes : Danmark is to the N of Saxon (Saxony) (Epic of Aerth)
Notes: Hindu is to the NW of India. (Atlas of World History, 111) (Editors: Kate Santon and Liz McKay, Parragon 2005)

AFRICA [2 regions]
African
Canary Islands

EUROPE
Europe
Anglo-Saxon
Aramaic
Armenia (S=Mesopotamia)
Balkan
Baltic (incl Lapland) (S...Poland)
Basque
Bohemia
Celtic
Denmark
Finnish
Finno-Ugric
France
Germany
Greek
Gnostic
Hungary
Iceland
Italy
Lithuania (SW=Poland)
Norse
Norweigan
Poland (N...Baltic) (NE=Lithuania) (S=Romania)
Spain
Roman
Romania
Phrygia
Russia
Saxon
Scandinavian
Scythia
Serbian
Siberia
Slav
Thrace
Turkey

EUROPE \ AVILLONIA
Britain
England
Manx
Scotland
Ireland
Wales

AMERICA
Albert le Grand

NORTH AMERICA
North America
Inuit
~~~
Central America (incl Maya)
Aztec
Mexico
West Indian
~~~
SOUTH AMERICA
South America (incl. Bolivia)

AFRICA
Africa
Carthage
Egyptian
Phoenicia
Semtic

ASIA
Asia
Afghan
Annam
Arabia (incl. Islam, Turkey)
Biblical
Canaan
Chaldea
Hebrew (incl. Bible, Jewish)
Mesopotamia (incl. Assyria) (N=Armenia)
Persia
Syria

Buddhist
Burma
Cambodian
Ceylon
Chinese
East Indian (incl. Indonesia)
Hindu (S=India)
Indian (N=Hindu)
Jain
Japan
Korea
Mongolia
Siam
Sikh
Taiwan
Tibet
Thai
Vietnam

AUSTRALIA
Australia
Pacific Islands
Indonesia
Malaysia
New Zealand

ANYWHERE
Anything
Angel
Demon
Devil
 

MAPS-


PH-

PH \ RACE-

PH \ CLASS-

PH \ SKILL-

PH \ FEAT-

PH \ DESCRIPTION
Faiths +

PH \ EQUIPMENT-
$ pp = . gp = . sp = . cp = . bp = .

PH \ EQUIPMENT \ ARMS

PH \ EQUIPMENT \ ARMOR

PH \ EQUIPMENT \ HERBS
Herbs = .

PH \ SPELL-


DDG-

Myths = .
 
 


MM-

MM \ ENCOUNTERS
 
2d10 Name Level # Appearing % In Lair Notes Notes 2 Book
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20


DMG-













NPC TABLES
<see if something like this can be added, with a find and replace>
<in other words, these are like the DMG tables, customized to each region>
<so, if the heroes are exploring a random dungeon, and they meet an NPC party, the stats can be ready>
<so, if the heroes are exploring a city, and they meet an NPC, the stats can be ready>
<now, i would say, go with a close enough idea>
<close enough 1: IF the heroes have already met 'the' C3 for a region, who is dead THEN use C2 or C4>
<close enough 2 (theory) : a multi- or dual- classed character can be placed on the NPC table, as long as their highest level is in the relevant class>
<close enough 2 (theory) : a multi- or dual- classed character can be placed on the NPC table, as long as 50%+ of their levels is in the relevant class>
    <multi-class characters : L1+L2+2=level>
    <multi-class characters : L1+L2+L3+3=level>
    <dual-class characters (?) : L1+L2=level>

NPCs \ CLERICS
Class, Level Name Notes <Active> Notes.TALK Notes.QUEST
<C1> <links to NPC's page> <brief summary, etc.> - - -
C2 - - -
C3 - - -
C4 - - -
C5 - - -
C6 - - -
C7 - - -
C8 - - -
C9 - - -
C10 - - -
C11 - - -
C12 - - -
C13 - - -
C14 - - -
C15 - - -
C16 - - -
C17 - -
C18 - - -
C19 - - -
C20

<active: 'active' means the NPC has entered play, ie. the NPC has been met by the PCs> <just put a checkmark in this column>
<DMG.1: put a date. this affects length of association, and the NPC's age> <find another word for this, as it confuses with the active character : UA>

<notes.QUEST: campaign-specific. ie. the heroes met So-and-So, and they owe him some money, or they are on a quest for him, etc.>

<notes.TALK: see Active to calculate Length of Association. fill this field in like so :
    PC.REACTION, PC.REACTION
        where PC = Player Character's name, Reaction is the last reaction result (Hostile, Neutral, Friendly, etc.)
    think UA talk. the active character's name, and the reaction result gets noted down in this field after an encounter>

NPCs \ FIGHTERS
Class, Level Name Notes <Active> Notes.TALK Notes.QUEST
F1 <links to NPC's page> <brief summary, etc.> - - -
F2 - - -
F3 - - -
F4 - - -
F5 - - -
F6 - - -
F7 - - -
F8 - - -
F9 - - -
F10 - - -
F11 - - -
F12 - - -
F13 - - -
F14 - - -
F15 - - -
F16 - - -
F17 - -
F18 - - -
F19 - - -
F20

etc.
each distinct class should have it's 1-20 NPC table

NPCs \ SPECIALTY PRIESTS
Class, Level Name Notes <Active> Notes.TALK Notes.QUEST
SP1 <links to NPC's page> <brief summary, etc.> - - -
SP2 - - -
SP3 - - -
SP4 - - -
SP5 - - -
SP6 - - -
SP7 - - -
SP8 - - -
SP9 - - -
SP10 - - -
SP11 - - -
SP12 - - -
SP13 - - -
SP14 - - -
SP15 - - -
SP16 - - -
SP17 - -
SP18 - - -
SP19 - - -
SP20

note: specialty priest classes are distinct classes. so, if 100 deities are worshiped in a pantheon, then that means 2000 specialty priest pages
(full color image, full stats, equipment, etc.)

DMG \ MAGIC ITEM-

DMG \ ADVENTURES-



 
 

Lore-

Books = .

AGRICULTURE-
Food / Animal = .
Food / Vegetable = .

BEVERS-

CULTURE-
Clothing = .

DEFENSES-

ECOLOGY-
Ecosystems = .

GEOGRAPHY-
Capital = .

Sq. Mi. = .

Mining = .

HISTORY-

INTRIGUE-

JUSTICE-

KINGS-

LANGUAGE-

MAGIC-

NOBLES- \ HERALDRY-
Flag =

SOCIETY-
Population = .

Races/Subraces = .

Sex = .

POLITICS-
Alliances = .
Hostilities = .

Open Warfare/Skirmishing = .

RUMOURS-

TRADE-
Exports = .
Imports = .

UNDERWORLD-

VEGETATION-
Forests = .

WEATHER-
Climate = .


Locations-





















































Ecology Fund

Reduce - Reuse - Recycle