Russ-


 
 
 
 
Maps
-
-
-
Adventures
MM
PH
-
DMG
DDG
Locations
-
-
-
Lore
NW: Finmark
W: Kalevala
W: Talmark
WWS: Livestonia
SW: Littuania
S: Kiev
N: Ocean
E: Unknown (Mongolia)
-
-
Asia
-
-
-
Mother Earth
-
a
b
c
d
e
f
g
h
i
j
k
l
m
n
o
p
q
r
s
t
u
v
w
x
y
z

Government: Empire
Pantheon: Slavonic.
Ruler: Czar Peter IX
Capital: Moscow (250k)
Other Cities (and population): Kronstadt (70k), Novgorod (55k), Perm (55k), Smolensk (60k), Tagilsk (10k), Tula (40k)

Location: Aeropa
Language: Slavic dialect
Population: 10,000,000
Flag: A black, wyvern-bodied eagle, armed gold and breathing flames, on a gold field.

Notes, by Prespos:.

Coinage: Skandian Standard
Important Persons: Grand dukes, priests, nobles, princes, offical, etc.
Alliances: Kalevala, Slovia
Hostilities: Finmark, Kiev, Littuania, Livestonia, Talmark
Open Warfare/Skirmishing: Frequent on eastern borders where Mongol raiders are common. Some skirmishing elsewhere. Rumored to be readying for war with Littuania and Kiev.
Intrigues: Court is filled with plotting. Supposed reason for treaty of peace with Kalevala is to gain support of their mages in ambitions elsewhere.
Magickal Devices: Russ holds the Signs of Time, the Axe of the Forests, Ymir's Helm, and the Rods of Command and Obedience.

Thumbnail Sketches:

Climate/Terrain, Northern: arctic tundra, sub-arctic taiga, where marsh && scrub predominate.
Climate/Terrain: Forest region.
Climate/Terrain: Open, rolling plains -- the steppes -- which are fertile grasslands.
Climate/Terrain: 50% of Russ is wilderness.

Movies = .
Computer Games = .
RPG = .
Website = .
 

MAPS-


PH-

PH \ RACE-

PH \ CLASS-

PH \ SKILL-

PH \ FEAT-

PH \ DESCRIPTION
Faiths +

PH \ EQUIPMENT-
$ pp = . gp = . sp = . cp = . bp = .

PH \ EQUIPMENT \ ARMS

PH \ EQUIPMENT \ ARMOR

PH \ EQUIPMENT \ HERBS
Herbs = .

PH \ SPELL-


DDG-

Myths = .
 
 


MM-

1. lion
2. bear
3. wolf
4. boar
5. herd animal (bison)
6. cattle, wild (auroch)
7. herd animal (elk)
8. stag (deer)
9. herd animal (reindeer)
10. giant lynx (lynx)
11. wolverine (glutton)
12. merchant
13. horse (livestock)

MM \ ENCOUNTERS
 
2d10 Name Level # Appearing % In Lair Notes Notes 2 Book
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20


DMG-

DMG \ MAGIC ITEM-

DMG \ ADVENTURES-



 
 

Lore-

Books = .

AGRICULTURE-
Food / Animal = .
Food / Vegetable = .

BEVERS-

CULTURE-
Clothing = .

DEFENSES-

ECOLOGY-
Ecosystems = .

GEOGRAPHY-
Capital = .

Sq. Mi. = .

Mining = .

HISTORY-

INTRIGUE-

JUSTICE-

KINGS-

LANGUAGE-

MAGIC-

NOBLES- \ HERALDRY-
Flag =

SOCIETY-
Population = .

Races/Subraces = .

Sex = .

POLITICS-
Alliances = .
Hostilities = .

Open Warfare/Skirmishing = .

RUMOURS-

TRADE-
Exports = .
Imports = .

UNDERWORLD-

VEGETATION-
Forests = .

WEATHER-
Climate = .


Locations-





















Ecology Fund

Reduce - Reuse - Recycle