Once the showplace of the
entire
stronghold,
the garden has, over the passage of time, become
a botanical nightmare, With no one to tend
the gardens,
the molds and fungi have grown out of control.
The room has 2 major portions, a north arm
and a west
arm. At THE END of each of these extensions
are large semi-circular
stone
formations overgrown with fungoid matter. In
the SouthEast corner of the
room is another similar outcropping
likewise covered with the underground vegetation.
In
the center of the northern wing are 2 large
sunken pits,
each 10' x 20' in size.
Approaching the room from the corridor to
the south reveals
an eerie and forbidding sight, as unusual
growths have extended
themselves from within the room into the
corridor,
spreading inexorably onward and away from
the garden
room. Passing this feature and entering
the room will reveal a
sight totally unlike any ever seen in the
outside world.
The floor is covered with a carpet of tufted
molds that extends
to all the walls and even onto parts of
the ceiling, obscuring
the rock surface. The molds appear in a
rainbow assortment
of colors, and they are mixed in their
appearance,
with splotches, clumps, swirls, and patches
presenting a
nightmarish combination of clashing colors.
This is indeed a
fuzzy fairyland of the most forbidding
sort, although beautiful
in its own mysterious way . . .
All around the room are fungi of a hundred
different kinds.
These are scattered in patches and clumps
of growth. There
are many different types of mushrooms (including
an incredible
"grove" of the giant variety, with stems
looking like tree
trunks and caps fully 8' in diameter),
as well as such common
fungi as shelf types, giant puffballs,
coral fungi, and morels.
The various growths all seem to be thriving,
although any nutrient
source is well covered by their proliferation.
Perhaps
some strange magick |or| extraordinary
means keeps this incredible
garden alive and growing . . .
Although passage through the room is possible,
the various
types of growth hinder movement. Furthermore,
any kind of
mass movement or commotion (such as a melee)
will raise
small clouds of spores
which will obscure vision && be unpleasant
to breathe.
If any adventurer attempts to ingest a certain
type of fungus,
there is a 30% chance of it being poisonous
(a SAVE vs. poison
is necessary).
Monster: 3 piercers
+
HD: 1, 2, 2
HP: 3 hp, 13 hp, 8 hp
<size S: applied -1 HP, -2 HP, -2 HP>
<size S: -1 to damage>
XP: 13, 46, 36 (total
= 95)
Treasure: $1000, potion of gaseous form
Trick: --
>>23>>