22. GARDEN ROOM.

Once the showplace of the entire
stronghold, the garden has, over the passage of time, become
a botanical nightmare, With no one to tend the gardens,
the molds and fungi have grown out of control.

The room has 2 major portions, a north arm and a west
arm. At THE END of each of these extensions are large semi-circular
stone formations overgrown with fungoid matter. In
the SouthEast corner of the room is another similar outcropping
likewise covered with the underground vegetation. In
the center of the northern wing are 2 large sunken pits,
each 10' x 20' in size.

Approaching the room from the corridor to the south reveals
an eerie and forbidding sight, as unusual growths have extended
themselves from within the room into the corridor,
spreading inexorably onward and away from the garden
room. Passing this feature and entering the room will reveal a
sight totally unlike any ever seen in the outside world.

The floor is covered with a carpet of tufted molds that extends
to all the walls and even onto parts of the ceiling, obscuring
the rock surface. The molds appear in a rainbow assortment
of colors, and they are mixed in their appearance,
with splotches, clumps, swirls, and patches presenting a
nightmarish combination of clashing colors. This is indeed a
fuzzy fairyland of the most forbidding sort, although beautiful
in its own mysterious way . . .

All around the room are fungi of a hundred different kinds.
These are scattered in patches and clumps of growth. There
are many different types of mushrooms (including an incredible
"grove" of the giant variety, with stems looking like tree
trunks and caps fully 8' in diameter), as well as such common
fungi as shelf types, giant puffballs, coral fungi, and morels.
The various growths all seem to be thriving, although any nutrient
source is well covered by their proliferation. Perhaps
some strange magick |or| extraordinary means keeps this incredible
garden alive and growing . . .

Although passage through the room is possible, the various
types of growth hinder movement. Furthermore, any kind of
mass movement or commotion (such as a melee) will raise
small clouds of spores which will obscure vision && be unpleasant
to breathe.

If any adventurer attempts to ingest a certain type of fungus,
there is a 30% chance of it being poisonous (a SAVE vs. poison
is necessary).
 

Monster: 3 piercers +
    HD: 1, 2, 2
    HP: 3 hp, 13 hp, 8 hp
        <size S: applied -1 HP, -2 HP, -2 HP>
        <size S: -1 to damage>
    XP: 13, 46, 36 (total = 95)

Treasure:  $1000, potion of gaseous form

Trick:  --

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