5.0 INITIATIVE PHASE
5.1 Team Initiative | 5.2 Individual Initiative | - | - | BATTLESYSTEM |
The side that moves first in each Game Round is
determined by making an Initiative Roll.
At the beginning of each Game Round,
each side makes a normal init roll
by rolling 1d6. In the BATTLESYSTEM
game, there is no "simultaneous
init." All ties must be rerolled.
(OPTIONAL RULE: Use a d20 instead of
the normal d6 to reduce the number of ties.)
The side that wins init is called
Side A. The side that loses init is
Side B.
[5.2] INDIVIDUAL INIT
(INTERMEDIATE GAME RULE,
AD&D GAME ONLY)
Sometimes, heroes or powerful
monsters will face each other in
Individual Combat [9.4]. All such battles
USE individual init (rolled according
to normal AD&D or D&D game
procedure), not hte general init of
the side. See the Intermediate Game for
more detail.
Reduce - Reuse - Recycle