6.0 RALLY PHASE
6.1 Conditions for Rally | 6.2 How to Rally | 6.3 If the Unit is Rallied | 6.4 If the Unit Does Not Rally | 6.5 ----- |
6.6 Giving Orders to a Mob | 6.7 Out of Command Units | - | - | BATTLESYSTEM |
During the Rally Phase, each side attempts to rally
any
units that have routed, attempts to give orders
to mobs,
and tries to bring out of command units in
conmand.
PROCEDURE
Units that failed Morale Checks in
previous Game Rounds may have
Routed; that is, they went out of
command and retreated in a disorganized
fashion. The unit's Unit Commander,
Brigade Commander, or Army
Commander may attempt to Rally the
unit; that is, stop the rout, turn the unit
around, and reenter the battle.
CASES
In order to attempt to rally a unit, all
figures of the unit must be within the
command radius of a Unit, Brigade, or
Army Commander eligible to command
the unit. A unit cannot be rallied if it is
in base-to-base contact with any enemy
figure or figures.
Only one eligible commander may
attemppt to rally any one unit during a
single Rally Phase. One commander
cannot attempt to rally more than one
commander who attempts to rally a unit,
regardless of success, may exercise
command and perform any other legal
actions during later phases of the Game
Round.
To rally a unit that has the above
conditions, make a Morale Check for
that unit.
If the check is successful, the unit is rallied.
If the check is successful, the unit is rallied.
Remove the Rout marker from the unit.
If the check fails, the unit is still routed.
If the unit is successfully rallied, it may
immed. change facing (see [7.9]
CHANGING DIRECTION). During the
following Movement Phase, the unit may
change formation (see [7.6] CHANGING
FORMATION). It may not MOVE or fire
missiles during that Game Round. it may
only FIGHT in melee combat if it is
attacked by an enemy unit. Beginning
with the next Game Round, however, the
unit may MOVE, fire, and attack normally.
[6.4] IF THE UNIT DOES NOT RALLY
If no attempt to rally a unit is made, or
if a rally attempt fails, the unit moves its
full movement rate away from the enemy
during the following Movement Phase,
ending its movement with its back to the
enemy. It cannot MOVE, shoot missiles, or
engage in melee combat during that
Game Round.
If a routed unit is attacked by an
enemy or must make a Morale Check
during the Melee Phase, it takes any
damage and automatically routs again,
moving its full movement rate away
from the enemy. This is an exception to
the normal rule that a unit can only
MOVE once during a Game Round.
If a routed unit moves off the edge of
the table, or otherwise crosses over the
edge of the playing AREA, it is
permanently removed from play.
A unit may become Out of Command
without having routed. If a successful
rally attempt is made to bring an Out of
Command unit into command, that unit
can MOVE and FIGHT normally in later
phases of the same Game Round.
An eligible commander can attempt to
Give Orders to a Mob if he makes a
successful rally attempt. See [2.10]
MOBS for further detail.
Reduce - Reuse - Recycle