© 1 9 8 3 E . G a r y G y g a x & L e n a r d L a k o f k a
Quote:
Originally Posted by Flexor
the Mighty!
Alas! It was a unified matrix
that had all clases and HD of monsters together. It was in the Leomund's
Tiny Hut section. Oh well playtesting is the only way to find out how good
it works. Supposedly it gives a slightly better chance to hit for PC's
and it gives more 5% increases in hit probability to non fighters instead
of having them wait 3-5 levels to get a 10-15% increase.
Ah, that rings a tiny bell.
I seem to recall that, and I thought Len was being too generous to non-fighters,
for they already have other advantages.
Foreword | Restructuring the combat charts | Notes on the attack matrix | An all-in-one saving throw matrix | Awarding experience |
T h e f o l l o w i n g
m a t e r i a l i s n o t o f f i c
i a l , b u t
i s p r o v i d e d
f o r y o u r s t u d y a n d
c o m m e n t .
G a r y G y g a x
h a s s a i d t h a t a n
e x p a n d e d
c o m b a t r e s u l t s
t a b l e i s c e r t a i n l y d e
s i r a b l e ,
s o p e r h a p s
t h a t p a r t o f t h e
f o l l o w i n g i n f o r m a t i o n w i l l
e v e n t u a l l y b e m a d e p a
r t o f t h e
o f f i c i a l r u l e s .
H o w e v e r , t h e s u g g e s t i o n s
o n
h o w t o c h a
n g e t h e e x p e r i e n c e - p o i n t
c h a r t
a r e e n t i r e l y
o f m y o w n d e v i s i n g.
Restructuring the combat charts
T h e c o m b a t
r e s u l t s t a b l e i n t h e
D M G f o r
f i g h t e r s c a n
b e a l t e r e d t o g i v e
a 5 % b e t t e r
c h a n c e t o
h i t a s t h e c h a r a c t e r
g a i n s e a c h
n e w l e v e l
o f e x p e r i e n c e , a s p e r
t h e ? S p e c i a l
n o t e r e g a r d i n g
f i g h t e r s ? p r o g r e s s i o n . ? T h
e
p r i n c i p l e o u t l i
n e d i n t h i s n o t e
c a n b e u s e d
t o e x p a n d
t h e c o m b a t c h a r t s f o r
a l l c h a r a c t e r c l a s s e s
a n d m o n s t e r s , a n d a t
t h e s a m e
t i m e t o p l
a c e a l l o f t h i s
i n f o r m a t i o n o n a
s i n g l e c h a r t .
I h a v e e x p a n d e d t h e
c h a r t s i n
t h i s m a n n e r ,
a n d t h e r e s u l t a p p e a r
s b e l o w .
I t s h o w s t
h e c o m b a t r e s u l t t a b l
e s f o r e a c h
c l a s s a n d
a l l m o n s t e r s a s w e l l .
T h e f o u r
s m a l l e x t r a p o l a
t i o n s I h a v e m a d e
f r o m t h e
f i v e c h a r t s
i n t h e D M G a r e g
i v e n h e r e a f t e r ,
b u t t h e y w
o u l d o n l y a f f e c t l o w -
l e v e l m a g i c u s e r s , p e a s a n t s
, m o n s t e r s w i t h o n l y
1 o r 2
h i t p o i n t s ,
a n d c l e r i c s o f 1 9 t h
l e v e l o r
h i g h e r . P u r i s t s
c a n e a s i l y a l t e r t h i s
c h a r t t o
m a k e i t e x
a c t l y c o n f o r m t o t h e
D M G .
T h i s e x p a n d e d
c h a r t w i l l g i v e a
c h a r a c t e r
a 5 % b e t t e
r c h a n c e ? t o h i t ?
i n m e l e e o n
v i r t u a l l y e v e r y
l e v e l p r o m o t i o n , i n s t e a d
o f
h a v i n g t o
w a i t f o r s o m e n u m b e r
o f l e v e l s t o
g a i n a 5 % ,
1 0 % , o r e v e n 1 5 %
i n c r e a s e .
T h i s c h a r t
w i l l a l s o b e t t e r d e m o
n s t r a t e w h y
t h e c u r r e n t
e x p e r i e n c e - p o i n t a w a r d s y s
t e m
n e e d s s o m e
m i n o r a l t e r a t i o n s .
T o p a r a l l e l
t h i s c h a r t , a l l o f
t h e m a t r i c e s
f o r s a v i n g
t h r o w s h a v e a l s o b e e n
m o d i f i e d
a c c o r d i n g l y a n d
p l a c e d o n o n e c h a r t ,
a s
i l l u s t r a t e d h e r
e a f t e r . A n e x a m i n a t i o n
o f t h i s
c h a r t , t o o ,
w i l l b r i n g t o l i g h t
s o m e o f t h e
p r o b l e m s i n
t h e c u r r e n t e x p e r i e n c e - p o i
n t
a w a r d s y s t e m .
T h i s c o m b a t
r e s u l t s t a b l e i s t r u e
t o T a b l e s
I . A . , I . B . ,
I . C . , I . D . 1 . , a n d I I
o n p a g e s 7 4
a n d 7 5 o f
t h e D M G , w i t h t h e
f o l l o w i n g
e x c e p t i o n s ( t h e
s e c a n b e c h a n g e d
b a c k t o
t h e o r i g i n a l
f o r m i f y o u s o d
e s i r e ) :
1 . A 1 s t - l
e v e l m a g i c - u s e r h i t s
A C 1 0 o n a
r o l l o f 1 2
; o n t h e D M G c h a
r t , t h e s a m e
c h a r a c t e r w o u l d
h i t o n a r o l l o f
1 1 . T h e
r e v i s i o n m a k e s
i t t o u g h e r f o r a
1 s t - l e v e l
m a g i c - u s e r t o
e n g a g e i n p h y s i c a l c o
m b a t
a n d b e t t e r
s e p a r a t e s t h a t c h a r a c t e r
f r o m
o t h e r 1 s t - l e v e l
c h a r a c t e r s w h o h i t A C
1 0 o n
a r o l l o f
1 1 o r 1 0 .
2 . T h e m a n
- a t - a r m s i s a s e p a r a t
e e n t r y
o n t h e r e v
i s e d t a b l e ( r a n k i n g b
e t w e e n
O - l e v e l c h a r a c t
e r s a n d 1 s t - l e v e l f i g
h t e r s ) ,
w h i l e s u c h
c h a r a c t e r s a r e n o t s p
e c i a l l y
a c c o u n t e d f o r
i n t h e D M G . T h e
c a p a b i l i t y
o f t h e t r u
e n o n - c o m b a t a n t ( O - l e v e l )
h u m a n
i s m o v e d d
o w n o n e m o r e n o t c h ,
s o t h a t h e
h i t s A C 1 0
o n a r o l l o f 1 2
i n s t e a d o f 1 1 .
3 . M o n s t e r s
w i t h 1 - 2 h i t p o i n t s
a r e d i s t i n g u i s h e d f r o m
t h o s e w i t h 1 - 4 h i t
p o i n t s ,
m a k i n g t h e
f o r m e r 5 % l e s s l i k e l y
t o h i t .
4 . C l e r i c s
o f 1 9 t h l e v e l a n d
h i g h e r h i t A C
1 0 o n a
r o l l o f - 2 , w h i l e
t h e b o o k c a l l s f o r
- 1 .
N o t i c e t h a t
t h e c a t e g o r i e s f o r m o
n s t e r s
a r e d e f i n e d
d i f f e r e n t l y t h a n i n t
h e D M G ;
f o r i n s t a n c e ,
c r e a t u r e s o f 3 + 4 t o
4 + 3 h i t d i c e
a r e g r o u p e d
t o g e t h e r . T h i s i s i n
a c c o r d a n c e
w i t h t h e n
o t e u n d e r T a b l e I I ,
p a g e 7 5 ,
s a y i n g t h a t
? A n y p l u s a b o v e + 3
e q u a l s
a n o t h e r h i t
d i e . ?
ATTACK MATRIX FOR ALL CHARACTER CLASSES AND MONSTERS
Monster (HD) | 1-2 hp | 1-4 hp | 1-1 | 1 | 1+1
1+3 |
1+4
2+3 |
2+4
3+3 |
3+4
4+3 |
4+4
6+3 |
6+4
7+3 |
7+4
8+3 |
8+4
9+3 |
9+4
11+3 |
11+4
13+3 |
13+4
15+3 |
15+4
& up |
- |
Fighter (level) | 0 | M@A | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 |
Cleric (level) | - | - | 1-2 | 3 | 4-5 | 6 | 7-8 | 9 | 10-11 | 12 | 13-14 | 15 | 16-17 | 18 | 19+ | - | - |
Thief (level) | - | 1-2 | 3-4 | 5 | 6-7 | 8 | 9-10 | 11-12 | 13-14 | 15-16 | 17-18 | 19-20 | 21+ | - | - | - | - |
M-U (level) | 1 | 2-3 | 4-5 | 6-7 | 8-9 | 10 | 11-12 | 13 | 14-15 | 16-17 | 18-20 | 21+ | - | - | - | - | - |
Opponent's AC: | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - |
-10 | 27 | 26 | 25 | 24 | 23 | 22 | 21 | 20 | 20 | 20 | 20 | 20 | 20 | 19 | 18 | 17 | 16 |
-9 | 26 | 25 | 24 | 23 | 22 | 21 | 20 | 20 | 20 | 20 | 20 | 20 | 19 | 18 | 17 | 16 | 15 |
-8 | 25 | 24 | 23 | 22 | 21 | 20 | 20 | 20 | 20 | 20 | 20 | 19 | 18 | 17 | 16 | 15 | 14 |
-7 | 24 | 23 | 22 | 21 | 20 | 20 | 20 | 20 | 20 | 20 | 19 | 18 | 17 | 16 | 15 | 14 | 13 |
-6 | 23 | 22 | 21 | 20 | 20 | 20 | 20 | 20 | 20 | 19 | 18 | 17 | 16 | 15 | 14 | 13 | 12 |
-5 | 22 | 21 | 20 | 20 | 20 | 20 | 20 | 20 | 19 | 18 | 17 | 16 | 15 | 14 | 13 | 12 | 11 |
-4 | 21 | 20 | 20 | 20 | 20 | 20 | 20 | 19 | 18 | 17 | 16 | 15 | 14 | 13 | 12 | 11 | 10 |
-3 | 20 | 20 | 20 | 20 | 20 | 20 | 19 | 18 | 17 | 16 | 15 | 14 | 13 | 12 | 11 | 10 | 9 |
-2 | 20 | 20 | 20 | 20 | 20 | 19 | 18 | 17 | 16 | 15 | 14 | 13 | 12 | 11 | 10 | 9 | 8 |
-1 | 20 | 20 | 20 | 20 | 19 | 18 | 17 | 16 | 15 | 14 | 13 | 12 | 11 | 10 | 9 | 8 | 7 |
0 | 20 | 20 | 20 | 19 | 18 | 17 | 16 | 15 | 14 | 13 | 12 | 11 | 10 | 9 | 8 | 7 | 6 |
1 | 20 | 20 | 19 | 18 | 17 | 16 | 15 | 14 | 13 | 12 | 11 | 10 | 9 | 8 | 7 | 6 | 5 |
2 | 20 | 19 | 18 | 17 | 16 | 15 | 14 | 13 | 12 | 11 | 10 | 9 | 8 | 7 | 6 | 5 | 4 |
3 | 19 | 18 | 17 | 16 | 15 | 14 | 13 | 12 | 11 | 10 | 9 | 8 | 7 | 6 | 5 | 4 | 3 |
4 | 18 | 17 | 16 | 15 | 14 | 13 | 12 | 11 | 10 | 9 | 8 | 7 | 6 | 5 | 4 | 3 | 2 |
5 | 17 | 16 | 15 | 14 | 13 | 12 | 11 | 10 | 9 | 8 | 7 | 6 | 5 | 4 | 3 | 2 | 1 |
6 | 16 | 15 | 14 | 13 | 12 | 11 | 10 | 9 | 8 | 7 | 6 | 5 | 4 | 3 | 2 | 1 | 0 |
7 | 15 | 14 | 13 | 12 | 11 | 10 | 9 | 8 | 7 | 6 | 5 | 4 | 3 | 2 | 1 | 0 | -1 |
8 | 14 | 13 | 12 | 11 | 10 | 9 | 8 | 7 | 6 | 5 | 4 | 3 | 2 | 1 | 0 | -1 | -2 |
9 | 13 | 12 | 11 | 10 | 9 | 8 | 7 | 6 | 5 | 4 | 3 | 2 | 1 | 0 | -1 | -2 | -3 |
10 | 12 | 11 | 10 | 9 | 8 | 7 | 6 | 5 | 4 | 3 | 2 | 1 | 0 | -1 | -2 | -3 | -4 |
An all-in-one
saving throw matrix
B e l o w i s a
c h a r t t h a t s p e l l s o u t
a s u g g e s t e d s e t o f
s a v i n g t h r o w s f o r a l l
c l a s s e s ,
u s i n g s l i g h t l y
d i f f e r e n t n u m b e r s f r o m
t h o s e
g i v e n i n t
h e D M G m a t r i x , o n
p a g e 7 9 , f o r
l e v e l s ( o r
h i t d i c e ) 1 t h r o u g h
1 5 . F o r
i n s t a n c e , a
c l e r i c o f l e v e l 6
o r 7 n e e d s a n 1 1
t o s a v e a g
a i n s t a p e t r i f i c a t i o n
a t t a c k . I n t h e
r u l e s , t h e
c l e r i c ? s s a v e v s . p e t
r i f i c a t i o n g o e s
f r o m 1 2 ( a
t l e v e l s 4 - 6 ) t o
1 0 ( a t l e v e l s 7 - 9 )
w i t h o u t s t o p p i n
g a t 1 1 a t a l l .
I t s e e m s m o r e
l o g i c a l t o
h a v e a c h a r a c t e r ? s s a
v i n g t h r o w s
i m p r o v e b y
o n e - n u m b e r ( 5 % ) i n c r e m e n t s
,
j u s t a s t h
e c h a r a c t e r ? s ? t o h i t
? a b i l i t y
i n c r e a s e s b y
5 % a t a t i m e i n
t h i s n e w s y s t e m . T h e
t w o l e f t - h a n d c o l u m n s
a r e n e w ,
o n e f o r 0 -
l e v e l c h a r a c t e r s a n d
o n e f o r m o n s t e r s o f
l e s s t h a n o n e h i t
d i e . T h e n u m b e r s
g i v e n i n t
h o s e c o l u m n s a r e s i m p
l y e x t r a p o l a t e d f r o m
t h e s a v i n g t h r o w s f o r
1 s t - l e v e l
c h a r a c t e r s , a d d
i n g o n e f o r t h e
? 1 - 1 ?
c o l u m n a n d
a n o t h e r o n e f o r t h e
? 0 ?
c o l u m n . T h e
c h a r t g i v e n h e r e i s
n o t c a r r i e d
o u t t o l e v
e l s h i g h e r t h a n 1 5 ,
b u t a n e n t e r p r i s i n g D
M c o u l d e a s i l y d o
s o b y a p p l y i n g
t h e ? 5 % p r
i n c i p l e . ?
SAVING THROW MATRIX
FOR CHARACTERS AND MONSTERS
Level (or hit dice) of the character or monster
- | 0 | 1-1 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 |
- | Paralyzation, poison or death magic | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - |
Clerics | 12 | 11 | 10 | 10 | 10 | 9 | 9 | 8 | 8 | 7 | 7 | 6 | 6 | 6 | 5 | 5 | 5 |
Fighters | 16 | 15 | 14 | 14 | 13 | 13 | 12 | 11 | 10 | 10 | 9 | 8 | 7 | 6 | 5 | 5 | 4 |
Magic-users | 16 | 15 | 14 | 14 | 14 | 14 | 14 | 13 | 13 | 13 | 12 | 12 | 11 | 11 | 11 | 11 | 11 |
Thieves | 15 | 15 | 14 | 13 | 13 | 13 | 13 | 12 | 12 | 12 | 12 | 11 | 11 | 11 | 11 | 10 | 10 |
- | Petrification or polymorph | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - |
Clerics | 15 | 14 | 13 | 13 | 13 | 12 | 12 | 11 | 11 | 10 | 10 | 9 | 9 | 9 | 8 | 8 | 8 |
Fighters | 17 | 16 | 15 | 15 | 14 | 14 | 13 | 12 | 11 | 11 | 10 | 9 | 8 | 8 | 7 | 6 | 5 |
Magic-users | 15 | 14 | 13 | 13 | 13 | 12 | 12 | 11 | 11 | 11 | 10 | 10 | 9 | 9 | 9 | 8 | 8 |
Thieves | 14 | 13 | 12 | 12 | 12 | 12 | 11 | 11 | 11 | 11 | 10 | 10 | 10 | 10 | 9 | 9 | 9 |
- | Rod, staff, or wand | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - |
Clerics | 16 | 15 | 14 | 14 | 14 | 13 | 13 | 12 | 12 | 11 | 11 | 10 | 10 | 10 | 9 | 9 | 9 |
Fighters | 18 | 17 | 16 | 16 | 15 | 15 | 14 | 13 | 12 | 12 | 11 | 10 | 9 | 9 | 8 | 7 | 6 |
Magic-users | 13 | 12 | 11 | 11 | 11 | 10 | 10 | 9 | 9 | 9 | 8 | 8 | 7 | 7 | 7 | 6 | 6 |
Thieves | 16 | 15 | 14 | 14 | 13 | 13 | 12 | 12 | 12 | 11 | 10 | 10 | 10 | 9 | 9 | 9 | 9 |
- | Breath weapon | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - |
Clerics | 18 | 17 | 16 | 16 | 16 | 15 | 15 | 14 | 13 | 13 | 12 | 12 | 12 | 11 | 11 | 11 | 11 |
Fighters | 20 | 19 | 17 | 17 | 16 | 15 | 14 | 13 | 12 | 11 | 10 | 9 | 8 | 7 | 6 | 5 | 4 |
Magic-users | 17 | 16 | 15 | 15 | 15 | 14 | 14 | 13 | 13 | 13 | 12 | 12 | 11 | 11 | 11 | 10 | 10 |
Thieves | 18 | 17 | 16 | 16 | 16 | 16 | 15 | 15 | 15 | 15 | 14 | 14 | 14 | 14 | 13 | 13 | 13 |
- | Spells | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - |
Clerics | 17 | 16 | 15 | 15 | 15 | 14 | 14 | 13 | 12 | 12 | 12 | 11 | 11 | 11 | 10 | 10 | 10 |
Fighters | 19 | 18 | 17 | 17 | 16 | 15 | 14 | 14 | 13 | 12 | 11 | 11 | 10 | 9 | 8 | 8 | 7 |
Magic-users | 14 | 13 | 12 | 12 | 12 | 11 | 11 | 10 | 10 | 10 | 9 | 9 | 8 | 8 | 8 | 7 | 7 |
Thieves | 17 | 16 | 15 | 15 | 14 | 14 | 13 | 13 | 12 | 12 | 11 | 11 | 10 | 10 | 9 | 9 | 8 |
Awarding experience
One of the Dungeon Master?s most
important functions is to award experience
points to the party after an adventure
or an
evening of play. To do this properly, one
must reevaluate the chart on page 85 of
the
Dungeon Masters Guide.
When we look at the experience-point
values for monsters given on page 85 of
the
DMG, we see that monsters are generally
grouped in a pattern x+1 to y (e.g., 4+1
to
5). This pattern, however, does not properly
reflect that a monster?s ?to hit? probabilities
change between 4+3 and 4+4. That is, a
4 HD monster hits on the same number as
a
4+3 HD monster does, but a 4+4 HD monster
hits as a 5 HD monster.
The rules on saving throws (page 79,
D M G ) s p e c i f y
t h a t a 4 H D m o n s
t e r ( o n e
t h a t i s p r
i m a r i l y a ? f i g h t e r ? t
y p e ) s a v e s a s a
4 t h - l e v e l f i g h t
e r , w h i l e o n e w i t h
4 + 1 t o 4 + 4
h i t d i c e s
a v e s a s a 5 t h - l e v e l
f i g h t e r .
T h e s e t w o
f a c t s t a k e n t o g e t h e r
m e a n t h a t
t h e e x p e r i e n c e -
p o i n t a w a r d f o r a
c e r t a i n
m o n s t e r i s
b a s e d m o r e u p o n t h a t
m o n s t e r ? s
s a v i n g t h r o w s
t h a n u p o n i t s a b i l i t y
t o f i g h t .
T h a t s e e m s
l i k e b a c k w a r d s l o g i c .
A s i m p l e s
o l u t i o n w o u l d b e t o
m a k e t h e
c o m b a t t a b l e s
a n d t h e s a v i n g - t h r o w
m a t r i x
b o t h p r o g r e s s
i n t h e s a m e f a s h i o n ;
i . e . , a
3 + 4 H D t o
4 + 3 H D m o n s t e r s a v e s
a s a 4 t h l e v e l f i g h t e r
, w h i l e a m o n s t e r
o f 4 + 4 t o 5 + 3
H D s t r i k e s
5 % m o r e o f t e n a n d
s a v e s a s a
5 t h - l e v e l f i g h t
e r .
I f t h a t b e
c o m e s t h e r u l e , t h e n
d e s i g n i n g a
n e w c h a r t
f o r t h e e x p e r i e n c e - p o i n t
v a l u e o f
monsters becomes an easy matter. Follow-
ing the chart are lists of characteristics
and
abilities that should be classified as
special
or exceptional abilities. Many of the indi-
vidual listings are taken directly from
the
DMG; suggested alterations and additions
are printed in italic
type.
EXPERIENCE POINT VALUES OF MONSTERS
Experience level or
monster's hit dice |
Basic X.P. value (BXPV) | X.P. per hit point (XP/HP) | Special ability X.P. bonus (SAXPB) | Exceptional ability X.P. addition (EAXPA) |
1-6 hp | 5 | 1 | 2 | 25 |
1-1 HD (Lvl 0) | 7 | 1 | 3 | 30 |
1 HD (man-at-arms) | 10 | 1 | 4 | 35 |
1+1 to 1+3 HD (Lvl 1) | 20 | 2 | 8 | 45 |
1+4 to 2+3 HD (Lvl 2 ) | 35 | 3 | 15 | 55 |
2+4 to 3+3 HD (Lvl 3) | 60 | 4 | 25 | 65 |
3+4 to 4+3 HD (Lvl 4) | 90 | 5 | 40 | 75 |
4+4 to 5+3 HD (Lvl 5) | 150 | 6 | 75 | 125 |
5+4 to 6+3 HD (Lvl 6) | 225 | 8 | 125 | 175 |
6+4 to 7+3 HD (Lvl 7) | 375 | 10 | 175 | 275 |
7+4 to 8+3 HD (Lvl 8) | 600 | 12 | 300 | 400 |
8+4 to 9+3 HD (Lvl 9) | 900 | 14 | 450 | 600 |
9+4 to 10+3 HD (Lvl 10) | 1100 | 15 | 575 | 725 |
10+4 to 11+3 HD (Lvl 11) | 1300 | 16 | 700 | 850 |
11+4 to 12+3 HD (Lvl 12) | 1550 | 17 | 825 | 1025 |
12+4 to 13+3 HD (Lvl 13) | 1800 | 18 | 950 | 1200 |
13+4 to 14+3 HD (Lvl 14) | 2100 | 19 | 1100 | 1400 |
14+4 to 15+3 HD (Lvl 15) | 2400 | 20 | 1250 | 1600 |
15+4 to 16+3 HD (Lvl 16) | 2700 | 22 | 1400 | 1800 |
16+4 to 17+3 HD (Lvl 17) | 3000 | 25 | 1550 | 2000 |
17+4 to 18+3 HD (Lvl 18) | 3500 | 27 | 1825 | 2250 |
18+4 to 19+3 HD (Lvl 19) | 4000 | 30 | 2100 | 2500 |
19+4 to 20+3 HD (Lvl 20) | 4500 | 32 | 2350 | 2750 |
20+4 and up (Lv1 21+) | 5000 | 35 | 2600 | 3000 |
Typical special abilities:
Three or more attacks
per round; missile
discharge; armor class 0 or lower; special
attacks (blood drain, hug, crush, etc.);
special defenses (regeneration, hit only
by
special and/or magic weapons of
+1); high
intelligence which actually affects combat;
use of minor (basically defensive) spells;
attack multiple opponents in the
same
round; immunity or resistance to
a particular common attack form (fire, lightning,
cold); using +1 armor (or any shield);
using
+1 weapon; using
minor
offensive/defensive
magic item; ability to do more damage
than
like monsters (or characters) due
to exceptional strength (but see below).
Typical exceptional abilities:
Energy level drain; paralysis; poison;
major breath weapon; magic resistance;
spell use; swallowing whole; ability
to cause
weakness; attacks causing maximum damage
greater than 20 singly, 24 doubly, 28
trebly or 32 in all combinations
possible in 1
round; special purpose weapon;
hit only by
+2 or better weapon; using protection
item
(cloak, ring) of +1 to +3.
This new experience-point chart will give
fair awards based on a monster?s ability
to
hit and damage plus its special and exceptional
abilities. The awarding of experience
points for killing character types (as
NPCs)
involves very complex calculations. Be
sure
to award extra experience for magic carried
and employed and for the ability to cast
more and more powerful spells (due to
ability or carried magic); for instance,
the
spells of a wizard are much more potent
than those of an enchanter, and assigning
a
double exceptional ability would be a good
way to reflect this.