NEAR EASTERN MYTHOS
by Jerome Arkenberg

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The Deities The Heroes The Monsters The Artifacts Other Deities
Sumerian Mythos (AD&D) - - - Babylonian Mythos (AD&D)
Dungeons & Dragons - Dragon Magazine - The Dragon #16

The mythologies of Sumeria, Babylonia, and Canaan are quite
similar to each other. Usually, only the names of the deities are different
(though there are slight differences, due to local needs). This is
attributable to the fact that these mythologies all stem from that of the
Sumerians (though local gods were added to it). In the following descriptions
of the Near Eastern Gods, the letters in parentheses following
the name of the god signifies the origin of the name. S = Sumerian,
B = Babylonian, and C = Canaanite.

AN(S) or ANU(B), or EL(C) = Father of the Gods
    Armor Class: -2 | Magic Ability: See Below
    Move: 18” | Fighter Ability: Lord — 15th
    Hit Points: 300 | Psionic Ability: Class 6
This god, besides being Father of the Gods, is also God of the Sky,
and the source of order in the Universe. He appears as an old, bearded
man, wearing loose fitting garments. He can use the following spells:
Control Weather, Shape-Change, Time-Stop, Astral Spell, Teleport,
and Meteor Swarm.

ENLIL(S) or MARDUK(B) or BAAL(C) — Storm God
    Armor Class: -2 | Magic Ability: See Below
    Move: 18” | Fighter Ability: Lord — 18th
    Hit Points: 290 | Psionic Ability: Class 6
Enlil serves as the “executive” of An, Father of the Gods. That is,
he is involved directly in the battle against Chaos. He appears as a
young man with a beard, wearing a short kilt, and a horned helmet. He
rides a chariot pulled by four horses (that move 36”). He is armed with
a dagger (+ 3 vs. Chaotic creatures), a Net of Snaring, a Magic Bow
and 30 Arrows of Slaying, a Mace of Disruption, and a Censer that
summons Air Elementals. He can use the following spells: Control
Weather, Teleport, Lightning Bolt, Ice Storm, Meteor Swarm, Cloudkill,
and Wind Walk.

ENKI(S) or EA(B) — God of Water
    Armor Class: -1 | Magic Ability: Wizard — 35th
    Move: 18” | Fighter Ability: Lord — 15th
    Hit Points: 250 | Psionic Ability: Class 1
Enki or Ea is also the God of Wisdom and Magic, a patron of the
Arts, and a creator of Man. He is well disposed towards Mankind. He
can also use these Clerical spells: Curse, Remove Curse, Remove
Spells, Detect Magic, and Raise Dead Fully.

NANNA(S) or SIN(B) or YERAH(C) — The Moon
    Armor Class: 0 | Magic Ability: See Below
    Move: 20” | Fighter Ability: Lord — 14th
    Hit Points: 200 | Psionic Ability: Class 6
Nanna-Sin is the father of Inanna-Ishtar, and is one of the Annunaki,
or Great Gods. Yerah later marries Nikkal, the Canannite Moon
Goddess. Nanna-Sin-Yerak appears as a mature man with a long Black
Beard. He can use the following spells: Light, Darkness, Time-Stop,
Teleport, Infravision, Astral, and Polymorph any Object.

NINHURSAG(S & B) or ASHERAH(C) — Mother Goddess
    Armor Class: -1 | Magic Ability: See Below
    Move: 18” | Fighter Ability: Lord — 15th
    Hit Points: | 275 Psionic Ability: Class 6
Ninhursag is the wife of Enki-Ea, and as such, she created all vegetation.
She is also the Earth. Asherah is the wife of El, and often intercedes
with El on behalf of the other gods and goddesses. ninhursag-
Asherah appears as a matronly woman, wearing a shirt, a necklace,
and a headdress, and holds sheaves of wheat in her hands. She can use
these spells: Hallucinatory Terrain, Teleport, Conjure Earth
Elemental, Transmute Rock to Mud, Move Earth, Charm Plants,
Speak with Plants, Create Food, and Earthquake.

UTU(S) or SHAMASH(B) or SHAPASH — The Sun
    Armor Class: 0 | Magic Ability: See Below
    Move: 20” | Fighter Ability: Lord — 16
    Hit Points: 200 | Psionic Ability: Class 6
The Sun God is a Judge, a lawgiver, a warrior, and the God of
Wisdom. He appears as a tall man, wearing a robe, and carrying a saw.
He can use these spells: Light, Darkness, Shapechange, Teleport, Clairvoyance,
Clairaudience, Strength, Magic Missile, Shield, and Fire Ball.

INANNA(S), ISHTAR(B), ASTARTE(C), or ANAT(C) —
Goddess of Love & War
Armor Class: 0    Magic Ability: See Below
Move: 18”    Fighter Ability: Lord — 15th
Hit Points: 200    Psionic Ability: Class 6
This goddess appears as a beautiful, naked, young woman with
Wings, at times wearing a helmet with ostrich plumes. She is often accompanied
by a lion. She has a scimitar + 2, a magic bow, and arrows
of slaying. She can use these spells; Shield, Magic Missile, Strength,
Charm Person, Charm Humanoid, Charm Monster, Charm Plant,
Shapechange, Teleport, Astral, and Seduction.

DUMUZI(S), TAMMUZ(B), or ATHTAR(C) — God of Vegetation
    Armor Class: 2    Magic Ability: See Below
    Move: 15"    Fighter Ability: Lord — 13th
    Hit Points: 150     Psionic Ability: Class 5
This God is loved by Inanna-Ishtar-Astarte. Each year he dies in
the Autumn, but is reborn in the Spring. He is also a Gatekeeper of
Heaven, and, as Athtar, the God of Light. He appears as a handsome
young man, wearing a kilt. He can use these spells: Growth/Plants,
Charm Plants, Speak with Plants, Create Food, Shapechange, Teleport
(and, as Athtar, use Light, Darkness, and Infravision).

ERESHKIGAL(S & B), or MOT(C) — Ruler of the Netherworld
    Armor Class: -1
    Move: 18”
    Hit Points: 200
    Magic Ability: See Below
    Fighter Ability: Lord — 14th
    Psionic Ability: Class 6
Ereshkigal is the Mesopotamian Goddess of Death. Her abode is
Irkalla, a region of darkness and dust. She appears as a beautiful,
naked, young woman. Mot is the Canaanite God of Death and Sterility.
His abode is a place of ruin, dilapidation, and loathsomeness. He
appears as a mature, bearded man. They both can use these spells:
Darkness, Sleep, Haste, Slow, Charm Person, Animate Dead, Teleport,
Reincarnation, Anti-Magic Shell, Death, Power-Word: Kill,
Time-Stop, Astral, Silence, Speak with Dead. Animate Objects, Raise
Dead Fully.

NERGAL(S & B), or MEKAL(C) — God of Mass Destruction
    Armor Class: -1
    Move: 18”
    Hit Points: 175
    Magic Ability: See Below
    Fighter Ability: Lord — 16th
    Psionic Ability: Class 6
This God is also the God of Plague. His weapons are heat, lightning,
and plague. He also has a Mace of Disruption, Magic Bow,
Arrows of Slaying, and a Dancing Sword. He appears as a mature man
wearing a kilt, a helmet, and carrying two Lion-Headed staves. He can
use these spells: Insect Plague, Fire Ball, Lightning Bolt, Magic Missile,
Disintegrate, and Earthquake.

NAMTAR(S & B) — Fate
    Armor Class: 2
    Move: 18"/36"
    Hit Points: 150
    Magic Ability: See Below
    Fighter Ability: Lord — 12th
    Psionic Ability: Class 4
Namtar is fate in its evil aspect. He is also the messenger and vizier
of Ereshkigal. He brings disease and pestilence wherever he goes. He
appears as a balrog. He can use these spells: Insect Plague, Curse,
Cause Disease, Shapechange, Darkness, Haste, Slow.

TIAMAT(B) or LOTAN(C) — The Primeval Mother or Dragon
    Armor Class: -3
    Move: 20”
    Hit Points: 300
    Magic Ability: Wizard — 20th
    Fighter Ability: Lord — 16th
    Psionic Ability: Class 6
Tiamat is the “salt water” that gave birth to the other Babylonian
gods. Lotan is the Primeval serpent. Both appear as a seven-headed
Dragon and both represent the forces of Chaos.

APSU(B) or YAMM(C) — Primeval Father and the Ocean
    Armor Class: -3
    Move: 20”
    Hit Points: 300
    Magic Ability: Wizard — 18th
    Fighter Ability: Lord — 15th
    Psionic Ability: Class 6
Apsu is the “sweet water” that existed before creation and fertilized
Tiamat. Yamm is “Prince Sea and Ocean Current the Ruler.”
Both appear as an old man with a long white beard. They also represent
the forces of Chaos.

KINGSU(B) — General of Chaos
    Armor Class: -2
    Move: 18”
    Hit Points: 200
    Magic Ability: See Below
    Fighter Ability: Lord — 14th
    Psionic Ability: Class 6
Kingsu was the husband of Tiamat and General of Chaos after
Apsu was killed. He appears as a young, bearded man. He has a Magic
Bow, many Magic Arrows( + 3), and a Sword of Cold( + 3). He can use
these spells: Strength, Shield, Magic Missile, Fire Ball, Lightning Bolt,
and Teleport.

NEBO(B) — Messenger of the Gods
    Armor Class: 2
    Move: 15"/25"
    Hit Points: 150
    Magic Ability: See Below
    Fighter Ability: Lord — 10th
    Psionic Ability: Class 6
Nebo is also the patron of writing and speech. His symbol is the
stylus. He appears as a young man with wings; He can use these spells:
Wind Walk; Fly; Speak with the Dead, Animals, Plants, and Monsters;
Anti-Magic Shell; Teleport; Mass charm; Protection/Evil; and Protection/
Normal Missiles.

“SKILFUL & PERCIPIENT ONE” — The Divine Craftsman
    Armor Class: 2
    Move: 15”
    Hit Points: 150
    Magic Ability: Wizard — 14th
    Fighter Ability: Lord — 11th
    Psionic Ability: Class 6
This Canaanite God is the patron of Craftsmanship and Magic. He
is the one who makes all he weapons of the gods. He appears as a short,
but strong man with a long beard.

THE HEROES

GILGAMESH(S,B) — The Supreme Mesopotamian Hero
    Armor Class: 2
    Move: 12"
    Hit Points: 120
    Magic Ability: Nil
    Fighter Ability: Lord — 15th
    Psionic Ability: Nil
    Str: 20 Int: 15 Wis: 10 Con: 18 Dex: 17 Cha: 20
Gilgamesh is the legendary King of Uruk (or Erech) who is “twothirds
divine and one-third human.” He is a fairly young man, with a
short black beard, wearing nought but a loincloth. He is filled with a
type of demonic energy and is very lustful. He is armed with the Axe
“Might of Heroes”, the Bow of Anshan, a Sword +3, and thirty
Magic Arrows (+ 3). He also wears the Breastplate “Voice of Heroes”.

ENKIDU(S,B) — “The Wild Man of the Steppe”
    Armor Class: As a Normal Man
    Move: 12"
    Hit Points: 100
    Magic Ability: Nil
    Fighter Ability: Lord — 13th
    Psionic Ability: Nil
    Str: 1895 Int: 12 Wis: 15 Con: 17 Dex: 18 Cha: 15
Enkidu is at first a wild savage, but is later “tamed” and becomes
Gilgamesh’s best friend. He is as “swift as the Gazelle”. He is a young
man with a short black beard, and, like Gilgamesh, wears only a loincloth.
He carries thirty Magic Arrows (+ 1), a Magic Bow (+ 1), an Axe
( + 2), and a Sword ( + 2).

LUGULBANDA(S) — Father of Gilgamesh
    Armor Class: 1
    Move: 13”
    Hit Points: 140
    Fighter Ability: Lord — 15th
    Magic Ability: Wizard — 11th
    Psionic Ability: Class 6
    Str: 20 Int: 20 Wis: 20 Con: 20 Dex: 20 Cha: 20
Lugulbanda is not only the Father of Gilgamesh, he is also a god, a
shepherd, and a hero in his own right. He serves as Gilgamesh’s protector
or his “Guardian Angel”.

ZIUSUDRA(S) or UTNAPISHTIM(B) — The Mesopotamian Noah
    Armor Class: 2
    Hit Points: 140
    Move: 13”
    Magic Ability: Wizard — 15th
    Fighter Ability: Lord — 11th
    Psionic Ability: Class 5
    Str: 16 Int: 19 Wis: 20 Con: 18 Dex: 17 Cha: 15
Ziusudra-Utnapishtim was the legendary King of Shurrupak, and
was renowned for his righteousness and piety. Because of that he was
told in advance of the coming flood, and told to build a boat in which
to escape. Later, he was given immortality and he now lives in Dilmun
(the Sumerian Paradise).

KING KRT(C)
    Armor Class: As a normal man
    Move: 12"
    Hit Points: 80
    Magic Ability: Nil
    Fighter Ability: Lord — 10th
    Psionic Ability: Nil
    Str: 15 Int: 17 Wis: 12 Con: 13 Dex: 16 Cha: 16
King Krt was an ancient Canaanite king, celebrated in legend. He
is a mature man, clad in a loincloth. He was the recipient of divine
revelation.

KING DN’IL(C)
    Armor Class: As a normal man
    Move: 12”
    Hit Points: 88
    Magic Ability: Nil
    Fighter Ability: Lord — 11th
    Psionic Ability: Nil
    Str: 16 Int: 13 Wis: 18 Con: 14 Dex: 14 Cha: 15
King Dn’il is proverbial for his wisdom, righteousness, and intercession.
He is a rather mature man with a long black beard, clad in a
loincloth.

‘AQHT(C) — Prince of Heroes
    Armor Class: As a normal man
    Move 12"
    Hit Points: 100
    Magic Ability: Nil
    Fighter Ability: Lord — 13th
    Psionic Ability: Nil
    Str: 1875 Int: 16 Wis: 10 Con: 13 Dex: 17 Cha: 17
The son of King Dn’il, ‘Aqht spurned the goddess Anat, and was
later killed by one of Anat’s henchmen — Ytpn. He is a young man,
clad in a loincloth, with a short black beard. He is armed with a Magic
Bow, thirty Magic Arrows + 1, and an Axe + 1.

THE MAIDEN(C) — Sister of ‘Aqht
    Armor Class: As a normal man
    Magic Ability: Nil
    Fighter Ability: Lord — 9th
    Psionic Ability: Nil
    Move: 12”
    Hit Points: 70
    Str: 14 Int: 14 Wis: 13 Con: 15 Dex: 17 Cha: 18
The Maiden is the sister of ‘Aqht, and avenged his death by assassinating
Ytpn, ‘Aqht’s killer. She is a beautiful young woman wearing
a “woman’s robe” and carrying a sword and dagger.

THE MONSTERS

HUMBABA(S,B)
    Armor Class: 1
    Move: 25”
    Hit Points: 230
    Magic Ability: Nil
    Fighter Ability: Lord — 13th
    Psionic Ability: Nil
Humbaba is the guardian of the “Cedar Forest”. “His roaring is
the flood storm, his mouth is fire, his breath is death, His teeth are
Dragon’s fangs, his countenance like a lion.”

THE SCORPION MEN(S,B)

    Armor Class: 1
    Move: 20”
    Hit Points: 240
    Magic Ability: Wizard — 15th
    Fighter Ability: Lord — 15th
    Psionic Ability: Class 1
These creatures are half-scorpion, half-man. “Their glory is terrifying,
their state strikes death into Men, their shimmering halo
sweeps the Mountains that guard the rising sun.” They guard the gate
to Dilmun (Paradise).

THE ARTIFACTS
THE AXE “MIGHT OF HEROES”(S,B)
This axe has a + 3 hit probability and does 2-16 pts of damage.

THE “BOW OF ANSHAN”(S,B)
This bow gives all arrows shot from it a + 3 hit probability.

THE BREASTPLATE “VOICE OF HEROES”(S,B)
This acts as Armor + 5, and weighs 30 shekels.

THE MACE “DRIVER”(C)
This mace is only effective when used against Lotan. It has a + 3
hit probability when so used and does 3-18 pts. of damage.

THE MACE “EXPELLER”(C)
This mace is only effective when used against Yamm. It has a + 3
hit probability when so used and does 3-18 pts. of damage.

THE MACE “EXPELLER”(C)
This mace is only effective when used against Yamm. It has a + 3
hit probability when so used and does 3-18 pts. of damage.

OTHER DEITIES
ANTUM(B) — Wife of Anu.
ARURU(S) — A Goddess of Creation. She created Enkidu.
AYA(B) — The Dawn, wife of Shamash.
BELIT-SHERI(B,S) — Scribe of the Netherworld Gods
DAGAN(C) — God of Corn
ENNUGI(B) — God of Irrigation
HANISH(S,B) — Herald of storm and bad weather
ISHULLANA(B) — Gardener of Anu. He was loved by Ishtar, but he
rejected her and was then turned into a frog.
MAMMETUM(S,B) — Goddess of Destiny
NETI(S) or NEDU(B) — Gate Keeper of the Netherworld
NINGAL(S,B) — Wife of the Moon and mother of the Sun.
NINKI(S) — The mother of Enlil
NINSUN(S) — The mother of Gilgamesh and wife of Lugulbanda
NISABA(S,B) — Goddess of Grain
SAMUQAN(S,B) — God of Cattle
SHULPAE(S,B) — God of Feasting
SIDURI(S,B) — Divine wine-maker and brewer
URSHANABI-SURSUNABI(S,B) — Ferryman of the Dead
NINGIZZIDA(B) — A God of fertility, healing, & magic
NINGIRSU(S) — God of Irrigation & War