- | - | - | - | - |
The Dragon #2 | - | - | - | Dungeons & Dragons |
The following rules are designed to replace the damage
system introduced in Greyhawk:
For every 3 levels a Fighter advances,
or every four levels
a Thief advances, he may master one additional weapon and
score the increased damage shown on the Expert column. Thieves
are limited to expertise in sword, dagger, a combination of these,
or the sling.
Instead of increasing expertise in one weapon, a Fighter or
Thief with a dexterity of 13 or better may take a combination of
two one-handed weapons. Each combination is unique and must
be clearly recorded. In melee the wielder may strike once with
each weapon or once with either weapon and count as shielded.
No expertise bonus is given when employing this option, even
though the wielder may normally have it for either weapon.
Sword and Sword, or Flail & Morning Star combinations
require a dexterity of 16, as these are especially difficult to
master. Only one Morning Star and/or Flail may be used in a
combination.
Weapon | Normal | Expert |
Dagger | 1-4 points | 2-5 points |
Hand Axe, Mace | 1-4 points | 1-6 points |
Dwarf Hammer, Military Pick* | 1-6 points | 1-6 points |
Battle Axe* | 1-8 points | 1-12 points |
Sword | 1-8 points | 1-10 points |
Flail*** | 1-8 points | 1-10 points |
Morning Star** | 1-6 points | 1-8 points |
Spear, Thrown/Thrust | 1-6 points | 2-8 points |
Spear, Thrust vs. Charge | 1-8 points | 2-12 points |
Spear, Set vs. Charge | 1-10 points | 2-16 points |
Pole Arms**** | 1-12 points | 1-12 points |
Halberd*** | 1-10 points | 2-12 points |
2-Handed Sword*** | 2-12 points | 3-18 points |
Mounted Lance | 2-12 points | 2-24 points |
Pike**** | 1-12 points | 1-12 points |
Arrow or Quarrel | 1-6 points | 1-6 points |
Sling Stone | 1-4 points | 1-6 points |
* Weapon requires not less than 4’ of space on each side of
the user.
** Weapon requires not less than 5' of space on each side of
the user.
*** Weapon requires not less than 6’ of space on each side of
the user
**** Weapon not useable in dungeons as a general rule due to
length
The 2-Handed sword requires a Strength of 16 and a dexterity
of 9.
The Military Pick or the Battle Axe may be wielded in one
hand if Strength is 16 and Dexterity is 9.