FREQUENCY: Rare
NO. APPEARING: 1
ARMOR CLASS: 5 (main trunk)
MOVE: Nil
HIT DICE: 10 (main trunk)
% IN LAIR: 100%
TREASURE TYPE: [C]
NO. OF ATTACKS: 1-6 thorn missiles
DAMAGE/ATTACK: 2-5 per thorn
SPECIAL ATTACKS: Poisonous fruit; missiles;
root drain; multiple attacks
SPECIAL DEFENSES: Root system; immune
to will-force spells
MAGIC RESISTANCE: Standard
INTELLIGENCE: Average
ALIGNMENT: Neutral evil
SIZE: L (trunk 30'-60' tall, branches
and roots up to 120' long)
PSIONIC ABILITY: Nil
Attack/Defense Modes:
Nil
LEVEL/X.P. VALUE: VII/2850 + 14/hp
The bohun tree, or "tree
of death," is
found only in deep woodlands. Such trees
are always solitary, but are surrounded
by
other varieties of trees on which they
feed.
The bohun tree, usually brownish grey
or
greenish grey, can be distinguished by
its
massive trunk and unique blossoms.
The bohun tree's branches
usually start
10 to 12 feet above the ground and spread
out horizontally from the top of the trunk;
on them hang thick clusters of dark red,
luscious fruits. These smooth- and soft-skinned
fruits resemble giant grapes, and if
bruised or cut open, they exude a vapor
with a 60' radius that either induces
sleep (80% chance),
paralyzes the lungs and slays
by suffocation (10%), or has no effect
(10%). This effect (or lack of one) is
determined
separately for each fruits that bursts.
A would-be victim is entitled to a save
vs.
poison to avoid either of the damaging
effects. The tree will deliberately cause
1
fruit to burst every other round if it
is attacked.
The vapor's odor resembles that of
crushed apples or fresh cider.
The flesh of the fruit
may be fatally poisonous
if ingested (eater must save vs.
poison at -4), causing painful acidic
reactions
within the stomach. A victim will
usually go into violent convulsions that
will
continue even after he has fainted from
the
pain, lasting 2-8 turns until death occurs.
Ninety percent of all elves, centaurs,
and
satyrs are immune to the effects of the
tree's
poison. Pixies, treants, stirges, and
undead
creatures are entirely immune.
Against creatures that
approach too
closely, a bohun tree directs the thorns
that
grow on its branches between fruit clusters.
These 18-inch-long thorns are flexible,
sharp, and weighted so they will fly true.
They are fired from the tree by menas
of
sap pressure. A bohun tree has 30-60 thorns
at any time, and can regrow 1-4 per day
after some have been fired. It hurls these
with deadly accuracy and force (as a 10
HD
monster hurling missiles) up to 9", firing
1-6 per round at targets within range
(medium
and long range modifiers apply). The
thorns do 2-5 points of damage each.
The bohun tree has keen
eyesight; hundreds
of compound eyes stud fissures in the
trunk and grow amid the fruit clusters.
It
uses this eyesight to home in on targets
of its thorn attacks and also to locate
assailants
that it can entrap with its roots. The
bohun tree can send roots tunneling
through the ground, breaking the surface
where a target is located and (on a successful
"to hit" roll) binding the target's arms
or legs (50% chance of either). A target
immobilized in this way is more likely
to be
hit by attacks from the tree's thorns
(+4 to
hit vs. any target in range). Only one
root
will attach to any target, and a maximum
of
5-8 roots will attack in this way during
any
single combat episode. A root is AC 9
and
has an effective strength of 17 so that
its
grip can be broken only by a character
or
creature with a strength of 18 or greater.
Each root that attaches to a target will
take
2-7 points of damage (determine separately
for each root) before being severed.
A bohun tree will cease
combat when all
of its thorns are gone or after the loss
of all
of its attacking roots. It can be slain
if the
main trunk takes damage equal to its hit
points (root damage does not count in
this
total), or by the application of a power
word
kill spell.
by Ed Greenwood