BASEBALL BUGBEARS
Created by Karl Kesel
and Tom Richmond

FREQUENCY: Very rare
NO. APPEARING: 9, or 18 if two teams
are in a playoff, plus one coach and
ARMOR CLASS: 5 (catchers: 3)
MOVE: 12”
HIT DICE: Special
% IN LAIR: 10%
TREASURE TYPE: 1-4 diamonds
NO. OF ATTACKS: 1
DAMAGE/ATTACK: Softball 1-2;
Hardball 1-4; Baseball Bat 1-6
SPECIAL ATTACKS: Nil
SPECIAL DEFENSES: Nil
INTELLIGENCE: Low to average
ALIGNMENT:
SIZE: L (7’+ tall)
PSIONIC ABILITY: Nil

These creatures travel around in tight,
nomadic bands. If they are encountered
in their camp, practice ball-throwing and
hitting will undoubtedly be going on. If
they are met while wandering, general
team-talk and casual catching games
will be happening. Baseball bugbears
are unusually rowdy and will usually attack
anyone for any reason. They will
always attack any person disrupting a
practice session, and death is too good
for someone who breaks up one pf their
games! Because of their loud nature,
baseball bugbears never surprise opponents,
and can usually be heard a good
distance away. They have uncommonly
high morale, and surrender or retreat
only in the most unusual circumstances.

For each team encountered, one baseball
bugbear will be a pitcher (+1 to hit
with baseballs, +1 damage), one will be a
catcher (armor class 3, 75% likely to
catch any missile), and one will be the
coach (slightly older and a bit overweight,
-1 to hit and -1 damage with anything).
The coach’s team will listen explicitly,
and only, to him.
The rest of the group will be normal
players, although a druid of 3rd level or
higher may notice that various team
members seem to hail from different
areas of the country, due mainly to the
heavy, off-season trading that occurs
between teams. For each team of baseball
bugbears, there is a 10% chance that
one player has a batting average over
.400, giving him +2 to hit and damage
with a baseball bat. Also, there is a 10%

chance that any given team is the current
league champion, in which case each
team member has an extra +1 to hit with
both bats and balls.
All teams have at least one kobold batboy,
who will continually supply the
team with new weapons. This kobold,
however, will usually run away once any
bats are swung in battle. Once a kobold
batboy begins to show signs of wanting
independence from his team, baseball
bugbears will hold a large feast in his
honor, usually with the kobold batboy as
the main course. Baseball bugbears have
been known to raid human, and even
elven and dwarven, villages in search of
new batboys when a fresh supply of kobolds
is not readily available.
All baseball bugbears have proficiency
in both bats and balls. They will always
attack with baseballs from a distance,
switching to bats when their opponents
come within reach. The team
will have at least 9 wooden bats ready to
use at any given moment, and 10-60
balls. If the baseball bugbears are male,
they will use hardballs. A female team
will use softballs. However, one team in
20 will be found carrying some of both.
All teams will have an ample supply of
baseball mitts or gloves. These gloves
may be used as an equivalent to a small,
wooden shield, making the average baseball
bugbear armor class 4 while the mitt
is in use. Mitts may not be worn when
bats are being employed.
For game purposes, basebalI bug bears
are treated as 3+1 hit dice monsters. In
battle — regardless of how much or how
little damage they have suffered — each
team member will be killed automatically
after being hit three times: Three strikes
and they’re out!