ORIGIN: Nirvana
FREQUENCY: Very rare
NO. APPEARING: 1
ARMOR CLASS: -3
MOVE: 0”
HIT DICE: 12
% IN LAIR: 100%
TREASURE TYPE: A x 5
NO. OF ATTACKS: Nil
DAMAGE/ATTACK: Nil
SPECIAL ATTACKS: Cold, fear
SPECIAL DEFENSES: See below
MAGIC RESISTANCE: See below
INTELLIGENCE: See below
ALIGNMENT: Lawful Neutral
SIZE: L (infinite height)
PSIONIC ABILITY: 300
Attack/Defense Modes: All/all
Flards were created by a now-extinct
race of humanoids for the sole purpose
of answering questions. Flards are extremely
old, and spend most of their time
dormant, gathering information. All attacks
on an unawakened Flard will be
turned back against the attacker. Flards
are never discovered awake.
Each Flard has a specific name which
triggers it awake when spoken. These
names can only be found out through
arduous research in the oldest and rarest
documents (which are certainly not available
on the Prime Material Dimension). Another
Flard’s name is the only thing a Flard
is
not likely to know (2% chance).
If the party speaks the Flard’s Name it
will AWAKEN
and will answer 1 question with 100% accuracy.
The Flard will then sleep for 1000 years.
Flards will, of course, know everything
there is to know about the party, so it
is
never surprised in battle (it knew the
party’s intentions previously). Flards
have 2 attacks:
The 1st is a cone of
cold
(6” long with a 3” base) in any direction, and the alternate one is fear
(as a
wand)
in a 6” radius, which can be used
whenever the Flard desires. Fire
does
double damage to a Flard, and cold
does
1/2 damage.
Flards cannot go to sleep
once they
have been awakened unless they are
asked a question, so in all likelihood
they
will attack a party which is not QUICK
with
its query.
A Flard is considered Non-intelligent
in dormant state, and of Godlike INT when
awake.
All spells in existence higher than 3rd
level did not exist when Flards were
created, so only spells of 3rd level and
below will affect Flards. The following
lower-level spells also have no effect:
Fireball,
Burning Hands, and all spells
that were obviously created by a character
(they have a Name like "Bigby"
or
"Tenser"
attached as a possessive).
A Flard's treasure
is stored inside its
body, and the body can only be opened
(while the Flard is still living) by the
Flard
itself. All magick
items in the treasure are
considered to be usable by the Flard if
it
wishes (e.g. if it had a Wand
of Fireballs it
could shoot fireballs
at the party; if it had
a Ring
of Invisibility it would be invisible,
etc.).
Flards are never encountered as
wandering monsters, and should only be
placed by the DM in hard-to-get-at places
in Nirvana.
A quest for a Flard would
not be unusual.
Description: Flards appear as towering
pillars of pure white
marble with a
veined, pink marble
base. The opening
to their treasure cache should be treated
as a secret door (if the Flard is killed).
Flards have infinite height.
By Patrick Amory
| Dragon | Dragon 47 | Monsters | Monster Manual | 1st Edition AD&D |