MAPMAKER





FREQUENCY: Uncommon
NO. APPEARING: 1
ARMOR CLASS: 0
MOVE: 15”/25”
HIT DICE: 7+7
% IN LAIR: 20%
TREASURE TYPE: U(but never potions,
rods, staves or wands, and always
maps; scrolls (1-4) 70%)
NO. OF ATTACKS: 3
DAMAGE/ATTACK: 1-10 (mouth); 1-6
(tail) and 1-4 (mapmaker’s stick)
SPECIAL ATTACKS +1 to hit; +3 damage; paralyzation, mild insanity
SPECIAL DEFENSES: Cannot be confused; surprises on a 1-3
MAGIC RESISTANCE: 15%
INTELLIGENCE: Very
ALIGNMENT: Chaotic (tends towards evil)
SIZE: M
PSIONIC ABILITY: 170/170
Attack/Defense modes: C + Psychic
Pandemonium (detailed below)lF, G, H

A Mapmaker looks like an overgrown
weasel at distances of 20 feet or more;
however, up close it is obviously quite
different. It has scaled skin like a lizard; it
has a long tail, a humpback and it stands
on two legs. It has an Elizabethan-type
ruff about its neck, multi-faceted flashing eyes, a strange protruding “sucker
mouth,” rubbery arms and a webbed hollow in its back.

Mapmakers come from the plane of Pandemonium, and are quite common
there. They have a passion for maps, and
are never encountered without one. The
maps are not necessarily accurate, and
often they are totally false, describing
non-existent places. They are very detailed and beautiful, however,
Mapmakers value their maps more than they do gold.

A mapmaker’s primary attack is accomplished by spreading its wings. This
causes its entire body to turn metallic
and glow with darting, scintillating colors. Any creature within 12” viewing the

mapmaker in this state must make a saving throw vs. paralyzation a -2 on the die.
Creatures getting a 4 or less on the die
(before modification) turn schizoid until
a Heal, Restoration, Limited wish or
Wish is used. The paralyzation lasts for
the number on the die plus 5 rounds.
NOTE: Magical devices will not negate
or prevent this effect.

The sucker mouth extends out 2”, and
the tail is barbed. The mapmaker will try
to use its tail to draw prey to its mouth (it
can drag prey a distance of 5 feet on a “to
hit” roll of 18 or more). Hits on the mapmaker’s ruff do half damage, while hits
on the hump do 1½ times normal damage.

Mapmakers’ ruffs scintillate harmlessly when removed from the body; they are
very strong and might be worth something to a jeweler or cobbler.


Mapmakers have their own language,
and all their maps are written in it.
Mapmakers smell strongly of hay.

MapMapmakers love to steal a party’s map
so the party will be lost. When stealing
maps, the creatures’ senses are heightened and they have 8th-level Thief abilities,

A new magic item is included with this
monster: the Mapmaker’s stick (it can
mark anything, including human flesh;
thus, the 1-4 damage pts.)

PSYCHIC PANDEMONIUM: This psionic attack mode attacks exactly like a
Mind Thrust, but it may only be defended
against with Tower of Iron Will, and then
takes double pts. from the defender.

By Patrick Amory