FREQUENCY: Uncommon
NO. APPEARING: 1
ARMOR CLASS: 0
MOVE: 15”/25”
HIT DICE: 7+7
% IN LAIR: 20%
TREASURE TYPE: U (but never potions,
rods, staves or wands, and always
maps; scrolls (1-4) 70%)
NO. OF ATTACKS: 3
DAMAGE/ATTACK: 1-10 (mouth); 1-6
(tail) and 1-4 (mapmaker’s stick)
SPECIAL ATTACKS +1 to hit; +3 damage; paralyzation,
mild insanity
SPECIAL DEFENSES: Cannot be confused; surprises
on a 1-3
MAGIC RESISTANCE: 15%
INTELLIGENCE: Very
ALIGNMENT: Chaotic (tends towards evil)
SIZE: M
PSIONIC ABILITY: 170/170
Attack/Defense modes: C + Psychic
Pandemonium (detailed below)lF, G, H
A Mapmaker looks like an overgrown
weasel at distances of 20 feet or more;
however, up close it is obviously quite
different. It has scaled skin like a lizard;
it
has a long tail, a humpback and it stands
on 2 legs. It has an Elizabethan-type
ruff about its neck, multi-faceted flashing
eyes, a strange protruding “sucker
mouth,” rubbery arms and a webbed hollow
in its back.
Mapmakers come from the dimension of Pandemonium,
and are quite common
there. They have a passion for maps, and
are never encountered without one. The
maps are not necessarily accurate, and
often they are totally false, describing
non-existent places. They are very detailed
and beautiful, however,
Mapmakers value their maps more than they
do gold.
A mapmaker’s primary attack is accomplished
by spreading its wings. This
causes its entire body to turn metallic
and glow with darting, scintillating colors.
Any creature within 12” viewing the
mapmaker in this state must make a SAVE
vs. paralyzation a -2 on the die.
Creatures getting a 4 or less on the die
(before modification) turn schizoid
until
a Heal,
Restoration, Limited
wish or
Wish is
used. The paralyzation lasts for
the number on the die plus 5 rounds.
NOTE: Magical devices will not negate
or prevent this effect.
The sucker mouth extends out 2”, and
the tail is barbed. The mapmaker will try
to use its tail to draw prey to its mouth
(it
can drag prey a distance
of 5 feet on a “to
hit” roll of 18 or more). Hits on the mapmaker’s
ruff do half damage, while hits
on the hump do 1½ times normal damage.
Mapmakers’ ruffs scintillate harmlessly
when removed from the body; they are
very strong and might be worth something
to a jeweler or cobbler.
Mapmakers have their own language,
and all their maps are written in it.
Mapmakers smell strongly of hay.
Mapmakers love to steal a party’s map
so the party will be lost. When stealing
maps, the creatures’ senses are heightened
and they have Magsman abilities,
A new magic item is included with this
monster: the Mapmaker’s stick (it
can
mark anything, including human
flesh;
thus, the 1-4 damage pts.)
PSYCHIC PANDEMONIUM: This psionic attack
mode attacks exactly like a
Mind Thrust, but it may only be defended
against with Tower of Iron Will, and then
takes double pts. from the defender.
By Patrick Amory
| Dragon | Dragon 47 | Monsters | Monster Manual | 1st Edition AD&D |