Chuck Jones’ and Warner Brothers’
THE MARTIAN

Written by David Cook

7th-level fighter (race unknown)

ALIGNMENT: Lawful evil
HIT POINTS: 105
ARMOR CLASS: 2
NO. OF ATTACKS: 1
DAMAGE/ATTACK: 1-3
HIT BONUS: +2
MOVE: 9”
PSIONIC ABILITY: Nil
STRENGTH: 9
INTELLIGENCE: 18
WISDOM: 8
DEXTERITY: 10
CONSTITUTION: 19
CHARISMA: 15

Although puny, this little creature constantly
schemes to take over the Earth,
the galaxy, or anything else. Although a
relatively poor fighter in melee combat,
he possesses a powerful Disintegrator/
Re-integrator pistol. This weapon has a
range of 1”, and any target hit must save
vs. wands (at -2) or crumble into dust.
However, if the setting is reversed, the
target will be restored to its previous
condition. He will also have 10-100 dehydrated
dehydrated
martians (treat as long-nosed
green ogres) which will grow to full size
upon application of 2 drops of water.
Half of the time, the Martian’s flying
saucer will be ‘in the vicinity of the encounter.
This device may carry one person
(and his or her equipment) at speeds
of up to 1,000 mph, However, the controls
are such that only the Martian may
fly it in safety. All others attempting to
pilot the craft will head in a random direction
(in space) for 1 to 10 hours, until
they arrive at a far different location from
their starting point — possibly a different
planet.

The Martian wears tennis shoes and a
helmet which are magically animated,
thus making it virtually impossible to determine
when he is dead. When his hit
points are reduced to zero, the helmet
will cover the body (or what remains of
it), and the shoes will attempt to carry
him to safety. The Martian evidently has
access to sophisticated revival and restoration
devices, for no matter what happens
to him he always returns. The
helmet also functions as a Necklace of
Adaptation.

The Martian is seldom encountered on
Earth itself, although he may be nearby.
His approach is normally heralded by
the sound of tinny music.