Nalg (Burzugdur, Supernatural Familiar)

http://feelsliketime.files.wordpress.com/2010/11/weasel-8948.jpg

FREQUENCY: Very rare
NO. APPEARING: 1
ARMOR CLASS: 2
MOVE: 9"//21”
HIT DICE: 3
% IN LAIR: Nil
TREASURE TYPE: [[Q]] (x3) or [[X]]
NO. OF ATTACKS: 3
DAMAGE/ATTACK: 1/1/1-3
SPECIAL ATTACKS: Nil
SPECIAL DEFENSES: Nil
MAGIC RESISTANCE: 25%
INTELLIGENCE: Low
ALIGNMENT: Neutral evil
SIZE: S (2’ tall)
LEVEL/X.P. VALUE: V/ 325 + 3/hp

Nalgs are little horrors from the planes of
Gehenna, Hades, and Tarterus. They are
minor demons that commonly serve as
familiars to evil clerics or magic-users,
though they may be found on the material
plane for other reasons. Each nalg can take
the forms of two of the following creatures:
stirge, horsefly, poisonous snake, or weasel.
In the form of a horsefly, a nalg flies at 18“,
has an AC of 0, and renders a painful but
harmless bite.

In its natural form, the nalg attacks with
claws and teeth. Its bite does 1-3 points of
damage, and a victim must save vs. poison
each time he is bitten; if a saving throw is
failed, the victim will be blinded for 2-12
rounds thereafter. This blindness attack
only affects a given target once during an
encounter; subsequent bites will do dam-
age, but will not extend or worsen the
blindness. However, if a nalg chooses to do
so (or is ordered to do so by its master), it
can hold onto a victim after a successful bite
and drain blood at 1-3 points per round
thereafter. The blood drain will last until
the nalg is killed, until it drains 12 hit
points worth of blood, or unless it detaches
itself at some point previous to either of
those occurrences. While it is attached, the
nalg’s armor class is worsened to 8, with
respect to attacks made upon it by anyone
other than the victim of the blood drain.
During the nalg’s blood-draining attack, the
victim must save vs. poison in every round
or be blinded for 7-12 rounds thereafter —
assuming the victim lives that long. After
draining blood, the nalg must rest for a day
before it tries to do so again, regardless of
how much blood it drained.

The nalg can use phantasmal force as the
magic-user spell once per day. Of course, it
must concentrate on the illusion to maintain
it. A nalg is harmed only by magical weap-
ons or those made of nickel or a nickel alloy.
Like the imp and quasit, the nalg cares
nothing for the master it serves. It performs
as a familiar partly out of fear and partly
because of its lust for power. A nalg strives
to bring woe to others and power to itself. It
is little concerned with such abstractions as
law and chaos, though some nalgs have a
bias in one or the other of those directions.
In its usual state, the nalg is a small hairy
creature with clawed hands, froglike legs,
and two-toed, webbed feet. It has a long,
foxlike muzzle filled with razor-sharp teeth.
Dirty pink skin surrounds its baleful yellow
eyes. Elsewhere, its pink mottled hide is
partially covered with sparse, coarse hair of
a dull black or dirty white color. Unless it
has gorged itself recently, the nalg looks
somewhat like a skeleton.