FREQUENCY: Very rare
NO. APPEARING: 1
ARMOR CLASS: 2
MOVE: 9"/18" (MC:A)"
HIT DICE: 2
% IN LAIR: Nil
TREASURE TYPE: [[Q]] (x3) or [[X]]
NO. OF ATTACKS: 1
DAMAGE/ATTACK: By weapon type
SPECIAL ATTACKS: Nil
SPECIAL DEFENSES: Nil
MAGIC RESISTANCE: 25%
INTELLIGENCE: Average
ALIGNMENT: Chaotic neutral
SIZE: S (2¼' tall)
LEVEL/X.P. VALUE: V/ 315 + 3/hp
Quarks hail from the ever-changing
plane
of Limbo.
At the whim of themselves or
their superiors, they come
to the material
plane, but natives of that
plane may not
recognize them readily because
they change
forms quite freely. Quarks
use a limited
version of the shapechange
spell at will (as
often as once per round),
imitating any
normal plant or animal of
size S or smaller,
down to the size of a housefly.
They may
also mimic natural, unrefined
materials
such as water, sand, or
rock, taking the
shape and size of an amount
equal to their
normal weight. As inanimate
material, they
have a sense of touch and
can feel vibrations.
In any other form, however,
they only
have the senses of the being
they're mimicking.
When shapechanged, they
gain all the
powers of the new form except
for mental
and magical abilities, in
which cases they
retain their normal abilities.
Quarks cannot imitate creatures
from
non-material planes, such
as undead or
natives of the astral or
ethereal planes. They
also cannot assume the form
of humans,
"monsters" (fantastic or
magical creatures),
demi-humans, or humanoids.
They can,
however, imitate giant spiders
or frogs that
are size S or smaller. Anything
the quark is
wearing or carrying at the
moment of transformation
remains unchanged, dropping
off
or falling away as the change
takes place.
In addition to the powers
they share with
other lomendur, quarks have
the ability to
cause confusion (as the
druid spell, duration
2 rounds, saving throw applies)
in one
creature, by touch, once
per day. Quarks
can only be harmed by magical
weapons or
those made of obsidian.
Quarks acknowledge no rules,
no conventions.
They hate restraint and
order, and
they keep promises only
if it pleases them to
do so. For reasons unknown
to mortals, it
pleases some quarks to serve
as familiars for
chaotic masters.
Quarks look like tiny humans
of slender
build, with silvery skin
and tangled, fuzzy
hair that resembles a dandelion
gone to
seed. They have glittering,
butterfly wings
that change pattern and
color daily or even
hourly. Despite their strange
appearance,
they have a certain charm
and beauty.