Greater Sea Demon
FREQUENCY: Very rare
NO. APPEARING: 1
ARMOR CLASS: 0
MOVE: 15"//21"
HIT DICE: 16+16
% IN LAIR: 80%
TREASURE TYPE: H
NO. OF ATTACKS: 11
DAMAGE/ATTACK: 1-10(x10),
5-30
SPECIAL ATTACKS:
See below
SPECIAL DEFENSES:
See below
MAGIC RESISTANCE:
15%
INTELLIGENCE: High
ALIGNMENT: Chaotic
evil
SIZE: L (40' tentacles)
PSIONIC ABILITY:
Nil
Attack/Defense Modes: Nil
LEVEL/X.P.
VALUE: 10,600 + 20/HP
Lesser sea demon
FREQUENCY: Very rare
NO. APPEARING: 1
ARMOR CLASS: 0
MOVE: 12"//18"
HIT DICE: 12+12
% IN LAIR: 80%
TREASURE TYPE: H
NO. OF ATTACKS: 9
DAMAGE/ATTACK: 1-8(x8),
5-20
SPECIAL ATTACKS:
See below
SPECIAL DEFENSES:
See below
MAGIC RESISTANCE:
Standard
INTELLIGENCE: High
ALIGNMEANT: Chaotic
evil
SIZE: L (30' tentacles)
PSIONIC ABILITY:
Nil
Attack/Defense Modes: Nil
LEVEL/X.P.
VALUE: 4950 + 16/HP
Sea Demons resemble
Giant Octopi, but are much larger.
They have 12 (10
for Lesser Sea Demon) tentacles averaging 40
(30) feet long. Sea
Demons may lair on land or in the sea, but
they usually prefer
the sea. If on land, they prefer a humid
climate, sub-tropical
or tropical, but they can also
be found in
the
desert, with their lair below the water table. If in the sea, they
will lair on the
bottom, preferring depths below 1,000 feet. Sea
Demons will always
be found alone, since they hate all other
life, especially
other Sea Demons.
While on land, a Sea
Demon will use 1/2 of its tentacles to
MOVE and the other
half to FIGHT with. The striking tentacle of a
Sea Demon does 1-10
(1-8) HP of damage. Each round
after the initial
hit, the creature will have its prey captured within
the tentacle, and
double damage will be taken, 2-20 (2-16), each
round thereafter
unless the tentacle is severed or loosened.
The tentacles grip
with a strength of 18/91 (18/76). If the
creature being crushed
is as strong or stronger, it can negate
the crushing damage,
but it will not be free of the tentacle. 2
rounds after the
tentacle has hit, the Sea Demon will drag its
victim to its great
beak, which does 5-30 (5-20) hit points of
damage.
While in the sea,
there is a good chance that a Sea Demon will
attack ships passing
close to its lair. Multiply the surface distance, in miles, from the ship
to the lair by 20% to get the percentage that the creature will not attack
the passing ship.
After detecting and
deciding to attack a ship, the Sea Demon
takes 2 turns to
get to a shallow depth, and 2-12 turns (depending on the distance) to catch
up with the ship.
Any ship
seized by a Sea Demon will come to a full stop in 1
turn. The creature
will then attempt to sink the ship, attacking
whatever or whoever
is aboard if the prey happens to get within
reach of a tentacle.
As long as 6 tentacles
can grasp the ship, the Sea Demon
will damage the ship
at the rate of 4 (3) structural points per
melee round. If 5
(4) or more tentacles are severed (each tentacle will take 20 (16) HP of
damage over and above the Sea
Demon’s regular HP),
the creature will retreat to 500 feet
below the ship, or
to halfway between the bottom and the keel if
the sea is too shallow.
It will then begin spinning, causing a
giant whirlpool to
form under the ship; this takes 1 turn. Once
a ship is caught
in the whirlpool, it will be destroyed in 5 turns.
To escape the whirlpool,
a SAVE must be made with d100.
The number of the
ship’s remaining structural
points is multiplied
by 2 and becomes the number needed to
save. For example,
if a galley has 39 remaining points, to escape
the whirlpool a 78
or less must be thrown. This is assuming that
the galley has oars
left to row with, and a crew to man them, and
that sailing ships
still have sails and a wind to fill
them.
If the ship escapes
the whirlpool, the Sea Demon will NOT
attempt to pursue,
because it needs to spend at least 1 day
recovering from the
exertion of creating the whirlpool, but the
Sea Demon will be
certain to sense the same ship if it comes
within 10 miles of
its lair on a later day, and will attempt to
destroy it again.
If the Sea Demon has lost more than 1/2 of its
tentacles, it will
not be able to create the whirlpool. Sea Demons
will regenerate lost
tentacles at the rate of 4 (3) feet per tentacle
per week. Sea Demons
will NOT attack passing ships if their
wounded tentacles
are less than 1/2 healed.
| Dragon | Dragon 48 | Monsters | Monster Manual | 1st Edition AD&D |