01 | 02 | 03 | 04 | 05 | 06 | 07 | 08 | 09 | 10 |
11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 |
31 | 32 | 33 | 34 | 35 | 36 | 37 | 38 | 39 | 40 |
41 | 42 | 43 | 44 | 45 | 46 | 47 | 48 | 49 | 50 |
51 | 52 | 53 | 54 | 55 | 56 | 57 | 58 | 59 | 60 |
61 | 62 | 63 | 64 | 65 | 66 | 67 | 68 | 69 | 70 |
71 | 72 | 73 | 74 | 75 | 76 | 77 | 78 | 79 | 80 |
81 | 82 | 83 | 84 | 85 | 86 | 87 | 88 | 89 | 90 |
91 | 92 | 93 | 94 | 95 | 96 | 97 | 98 | 99 | 100 |
In most FRP campaigns, virtually
every magic item found is
more or less
directly related to domination
or combat.
Yet in a non-technological
society, it
follows that some magical
items would be
constructed to serve the
rich and powerful
in other ways, for practical
or luxurious
reasons, rather than as
a means to gain
power or wreak havoc. In
a way, magical
items might take the place
of modern
technological conveniences
? but only
for those who can afford
them.
If one forgets ?realism?
and looks at
this from a referee?s point
of view, such
non-violent or luxury items
are a most
desirable addition to the
campaign. First,
these are magic items that
player characters
can acquire and enjoy without
increasing their power,
unless they?re
most ingenious. Second,
adventures can
be built around characters?
attempts to
sell or otherwise dispose
of luxury items
which the characters don?t
want to keep.
A rich and interested buyer
must be
found; for some specialized
items, this
task might not be at all
easy. Then the
item must be taken to the
buyer, with all
the potential dangers that
entails. . . .
And the buyer may be less
than honorable
when buying time arrives.
Non-violent items are not
hard to
devise, especially if you
don?t mind
duplicating modern convenience
items
such as toasters or hair
dryers. For those
without the time to do this,
below is
given a list of items (roll
d% for random
selection), some of obvious
derivation and
some unique. Game referees
can have fun
describing items literally,
with elaboration
added as requested by players.
For
example, don?t blurt out,
?It?s an abacus?
(item #70) ? let the players
figure this
out. Command words can also
be fun ? a
few examples are given in
the text.
01: A
small black scarab. Anyone carrying
it
will not be bitten or stung by
common
insects.
02: An intricately
carved mahogany
miniature bed in a bag of
woven string
(netting). When placed underneath
a bed,
it drives away all bedbugs
and mosquitos.
03: A round,
iron 9-inch pan with a
runic ?F? on the handle.
It will automatically
heat anything placed therein
to frying
temperature (and it?s non-stick).
04: A normal-looking
straw broom.
Upon the utterance of the
proper command
word (written in common
on the
end of the handle), it will
sweep out the
room it occupies. It does
not operate outdoors.
It will attempt to sweep
out all
unprocessed organic material
such as dirt,
leaves, and living and dead
animals and
insects, even humans. The
reverse of the
command word, or completion
of the
task, stops the broom.
05: A glass
ball (several colors possible)
about two inches in diameter.
When
someone breaks the ball,
places his or her
face and upper body in the
resulting
colored smoke, and thinks
about the kind
of cosmetic treatment he
or she desires, it
will? be instantly accomplished.
One person
per ball, cosmetic effect
only (not an
actual disguise). Generally
found in lots
of 3-18. Different colors
may signify different
capabilities.
06: A rune-covered
brush of dragonbone
and animal bristles. Upon
the utterance
of a command word (written
in
elvish runes), the brush
will begin to
groom the hair of the speaker,
responding
to the speaker?s telepathically
expressed
desires.
07: A white
stone of a material resembling
marble. It is about the
size and
appearance of a stone in
the game of
?Go.? When it is thrown
against or onto
a hard object inside a room,
it
?explodes,? and all dirt
and dust in the
room ? non-living matter
only ? disappears.
The command word ?clean?
must
be spoken as the stone is
thrown. Found
in lots of 10-100, packed
12 to a box in
wooden boxes similar to
large
matchboxes.
08: A dark
green glass bottle, about the
size of a half-gallon milk
carton, with a
screw top. Any liquid placed
in the bottle
will maintain its current
temperature
indefinitely while inside.
The bottle is
light and fairly fragile.
09: A large
wood-and-glass hourglass
filled with yellow particles.
It records the
passing of eight hours when
turned over,
after which a deep chime
rings out ten
times.
10: A mechanism
of gears, a projecting
lever, and three broad wooden
?leaves?
emanating from a hub, a
little like a
clover but with each ?leaf?
tilted out of
line with the next (like
a modern electric
fan, in other words). When
someone
turns or pedals the lever-handle,
the fan
pushes forth air which is
magically
cooled to a temperature
20 degrees lower
than the surrounding environment.
11: A 9-inch
round iron pan with the
runic S embossed on the
handle. Any
food fried in this pan is
magically spiced
to the cook?s taste ? quite
a boon in
areas where spice is scarce.
12: A carved
miniature wooden chair.
At a command word (carved
in an ancient
language on the underside
of the seat), it
expands to a full-size chair.
Useful for
travelers and some officials.
13: As above,
but a padded couch rather
than a simple chair.
14: A one-inch
cube of a hard, whitish,
translucent material, with
slightly
rounded edges and corners.
When placed
in no more than 16 ounces
of liquid at an
initial temperature of no
more than 130
degrees, it will slowly
cool the liquid to
35 degrees and maintain
it at that
temperature indefinitely.
It will not affect
more than 16 ounces, and
if placed in a
liquid hotter than 130 degrees
it will
disintegrate.
15: An ordinary-looking
oil lamp
which, by use of the proper
command
words, may be programmed
to light and
extinguish itself at a specific
time each
day (with a variable of
up to half an hour
per day). Used to convince
outside
observers that someone is
present in a
room. The command words
become visible
when a little wine is placed
inside the
otherwise empty lamp.
16: An ordinary-looking
needle. To use
liquid hotter than 130 degrees
it will
disintegrate.
the needle magically, a
person says
?sew,? and it will continue
to sew a stitch
on a straight line until
ordered to ?stop.?
17: A quill
pen. Anyone using it can
write twice as fast as normal,
with no loss
of legibility. These pens
are usually
found in lots of 2-12, since
the quills do
wear out. The pens are appropriate
for
normal writing tasks, but
not for the
magical scribing of (for
instance) scrolls
or spell books.
18: A clay
plant pot (size varies). Any
insect entering the pot,
or alighting on a
plant growing in the pot,
will die if it is a
species harmful to that
plant. Usually
found in groups, not singly.
19: A one-inch
obsidian cube and a
metal tuning fork four inches
long. When
the fork is struck, the
sound is reproduced
from the cube as well as
from the fork,
provided the cube is no
more than three
miles away.
20: An eight-sided
lantern. Each side
shines with a different
color, and the
colors periodically rotate
from face to face
at intervals of 10 seconds
to 5 minutes,
depending on how far a button
on the
bottom is pushed in.
21: A hollow
wooden tube, closed at
one end, with a slot in
the side. This is a
herding whistle. Each type
attracts a different
herd animal and has a distinctive
note. When an animal of
the appropriate
species hears the whistle
(which is quite
loud), it must move to within
25 feet of
the whistler and maintain
that position,
following him or her if
necessary.
22: Two
miniature metal blacksmith?s
anvils, one
red, the other black, each
about one inch in all dimensions.
If the
black one is placed in a
fire, the red one
will heat to the temperature
reached by
the black one. The anvils
are useful for
boiling stews or for keeping
food warm at
some distance (maximum range
30 feet)
from a fire.
23: A wooden
drawer, about 12 by 18 by
9 inches high, which may
be inserted into
a suitable desk, wall, etc.
When anyone
who opens the drawer speaks
the name of
an object inside it, the
object pops up at
the front of the drawer,
within easy reach.
If several similar objects,
such as sheets of
paper, are placed in the
drawer, the person
placing them may speak a
word
which becomes the code word
for one
particular object in the
group. The drawer
?s magic works only when
it is in a
proper receptacle of the
correct size.
24: A miniature
tree, about three inches
high, made of an unidentified
material.
When carried, it adds 20%
to a person?s
chance of successfully climbing
a tree. (It
was made for a lame sylvan
elf.)
25: A hemisphere
(circumference about
10 inches) of hard but flexible
material
similar to tire rubber.
A steel hook is
embedded in the round side.
When the
flat side is placed against
a fairly flat,
smooth surface, and the
command
?adhere? is spoken, the
object sticks to
the surface with a strength
equal to a
wizard?s lock. The command
?dishere?
(diss-here) causes it to
cease sticking.
Smaller versions are often
found. This
kind of item has obvious
uses in a kitchen
or closet, but could also
be useful to a
thief. It will not work
in extremes of heat
or cold, however.
26:
A blue pill about the size of an
aspirin
tablet, usually found in a group
of
2-20. When covered with spittle, the
pill
expands and changes within 10
seconds,
becoming a gallon of water. Customarily,
one
would dab the pill in one?s
mouth
and then quickly pop it into a
waterskin
or bucket to expand. If the pill
is
left in the mouth, the water may (5%
chance)
drown the victim as it expands
and
is forced into the lungs. (This chance
rises
to 50% if no one is present to help
the
victim. Back-slapping or some similar
action
will help the victim to expel most
or
all of the water out through his
mouth.)
If the pill is swallowed, the victim
?s
stomach may burst (10% chance),
killing
him, but in any case it will cause
incapacitating
discomfort.
Q:
Couldn?t the water-creating pill, item
#26
in the article on ?Non-violent Magic
Items?
(issue #73) be used as a poison?
A:
If misused, this item could harm or kill
a
careless character. (The same might be
true
of other items described in the article.)
But
it was not intended for combat
purposes
and is technically "nonviolent.
"
It does not count as a poison in
any
event.
(79.14)
27: A canvas
stretched on an ordinary
artist?s frame. When a magic
word is
spoken, the canvas magically
takes on the
30: An ordinary-looking
canteen. Any
water which has been in
the canteen for
at least 24 hours will be
purified; however,
deliberately concocted poisons
will
be unaffected.
dimensional space which
allows up to 30
cubic feet of material to
be placed in it,
provided that no single
object is more
than five feet long. The
backpack offers
no reduction in the weight
of the materials
carried, however.
31: A leather
drawstring purse about
the size of a small fist.
Whether it is full
of coins or holds only a
few, no noise
emanates from the purse.
(Other objects
in it make a normal amount
of noise.)
32: A pair
of wooden knitting needles
that enable the user to
knit at double his
normal speed.
33: This
is a box of gears and cogs,
with a crank handle protruding
from one
side. When the crank is
turned, heat
emanates from the top of
the box, more
heat as the crank is turned
faster.
Through magical means, the
energy of
motion of the crank is magnified
and
turned into heat sufficient
(with steady
cranking) to heat a medium-sized
room in
winter.
34: This
is a box about 12 by 12 by 2
inches. When a person steps
onto it,
numerals indicating his
weight appear in
his mind?s eye. Only the
user can see the
numbers; they do not appear
on the box
itself.
35: This
blanket automatically maintains
a comfortable temperature
for
anyone sleeping under it.
It cannot maintain
a temperature difference
of more
than 30 degrees, however,
from the
ambient atmosphere.
36: This
is a 6-inch-long stick in the
shape of a miniature candle
snuffer ? a
stick with a hook at the
end, ending in a
bell without a clapper.
When it is pointed
at a candle while the word
of command is
spoken, the candle will
be snuffed out,
regardless of the range
as long as the candle
is visible. It will not
work on lanterns,
torches, lamps, etc. ? only
candles.
37: This
object, made of an unknown
substance, is formed in
the shape of an
ebony candle with a flame
atop it, the
whole being about 4 inches
high. Whenever
an excessive amount of smoke
is
present (even just from
cooking), it emits
a wailing, ululating beep.
(Naturally, this
cannot be used in rooms
heated by poorly
made fires!)
38: This
is a bronze miniature bucket,
complete with a bronze inner
surface
which looks much like water.
If the
bucket is brandished at
a fire, as though
water were being thrown
from it, the fire
acts as though a normal
bucket of water
had been thrown on it, except
that no
chemical reaction (such
as the reaction of
sulfur with water) takes
place. The bucket
can be used repeatedly on
the fire. It has
no effect on anything except
ordinary
fire.
39: An ordinary-appearing
set of
cutlery which enables the
user to eat in
accordance with the standards
or manners
of the group he is eating
with.
40: A thick,
creamy-oily concoction,
which may be in virtually
any type of
container. If a quantity
is used to cover a
scar, within a few days
the scar will
slough off and the skin
will appear to be
exactly like the skin around
it. This is
much sought after by the
vain ?upper
crust,? and is fairly common,
because it is
difficult to avoid acquiring
scars from
childhood diseases, if nothing
else, in a
non-modern world.
41: A robe
of chamois-lined natural
wool or fur which keeps
the wearer 10
degrees warmer than would
be expected
of a non-magical robe of
similar
materials.
42: Black
arm wrappings. An insomniac
(or
anyone else) wearing these sleeps
soundly
and comfortably.
43: A piece
of jade carved in the shape
of an insect one inch long,
suspended
from a light chain. This
amulet keeps
fleas and other insects
of similar size from
approaching within three
feet of the
wearer. It does not force
them out of an
area or location, however,
so it could not
be used, for example, to
clear a bed of
fleas.
44: Two
black flexible oval objects,
each
about an inch long, connected by an
inch-long
flexible white strap and, from
opposite
sides of the ovals, by another
strap
about ten inches long. (In other
words,
like a pair of swimming goggles
without
the transparent plastic.) When
the
ovals are placed over the eyes, held on
by
the straps, the wearer can see under
water
twice as well as expected, and no
water
touches his eyes.
45: This
carved stone miniature door,
about 4 by 1½ by
½ inch, can be tuned to a
particular door, set of
doors, or gate by
use of the proper magic
words. Thereafter,
when its knob is pressed,
any such
door or gate within 20 feet
will swing
open by itself.
46: This
is a large leather glove. When
a person puts his or her
hand into it, the
fingernails of that hand
are painted and
polished to a color that
will most suit his
or her present attire. (A
matched pair is
needed to do both hands.)
47: This
is a wooden ladder 10 feet
long. The user may at will
cause it to
expand to a maximum of 50
feet in
length; it will retain the
same strength it
had at the 10-foot length,
but remember
that it is a wooden ladder,
not metal.
48: This
9 by 5 by 3 inch box contains
several miniature metal
figures playing
instruments. When the command
word is
spoken, the figures emerge
from the box
and play simple popular
tunes for five
minutes, then return unless
the magic
word is spoken again. The
music is about
as loud as a person speaking
normally.
49: An ordinary
horse?s nose feedbag.
Many horses can feed from
this nosebag,
yet it will continue to
be full of grain.
However, if more than 10
different horses
feed from the bag in one
day, the magic is
lost forever. No grain can
be poured from
the bag.
50: A wine
cup. Once per day this cup
turns ordinary water within
it into highquality
wine. No magic word is required.
51: A strongly
constructed metal box
(size can vary) with a key.
When the user
utters the word of command
(?heel?), the
box stays exactly where
it is presently
located, even if the user
lets go. It is
anchored to the ether, and
any force
strong enough to move it
will inevitably
destroy it in the process.
52: This
is a black, covered pitcher or
cylinder with one button
on it. Objects
are placed in the cylinder,
the button is
pushed one or more times,
and the lid is
closed; the item then blends,
smashes, and
breaks up whatever is inside.
However, if
anything harder than food
or similarly
soft materials is blended,
the item will
probably permanently cease
to function.
Chunks of ice are about
the hardest usable
material, and only if they
are in a
supporting liquid. The number
of times
the button is pushed determines
how
long the smashing goes on.
53: A large
oil lamp. Although it
appears to be nothing more
than an ordinary
flame, the light of this
lamp is equivalent
to ordinary-strength sunlight
for
purposes of growing plants
indoors.
Without the special oil
or without the
lamp itself, there is no
magic. Generally,
the lamp will be placed
in the center of
an array of plants. The
wick and oil
extend far up a slender
cylinder in order
to be above the plants,
yet shed light
down on them.
54: These
leather, calf-high dress boots
can be brought to a brilliant
shine by a
single swipe of a cloth.
Events violent
enough to break through
the leather will
destroy the shine permanently.
55: A
pair of onyx dice. The dice will
give
whatever result the roller desires.
56: A wooden
log about eight inches in
diameter and two feet long.
Regardless of
how often this log is burned,
it remains
whole and ready to burn
again the next
day. (It burns out as a
normal log would,
but leaving a large husk
rather than a
pile of ashes, and then
?regenerates? over
the course of the following
18 hours.) As
a bonus, it is very easy
to ignite.
57: A bone-and-bristle
brush of untidy
and uninviting appearance,
this imple-
58: A blank
parchment scroll. Anything
written upon it can be read
only by the
ment nevertheless immediately
untangles
writer and by those whose
names are written
on the scroll. It can be
reused several
the hair of anyone who uses
it, without
times, until the scraping
required to
pain.
<remove the old ink has
worn through the
parchment.>
59: Any
woman wearing this necklace
of polished non-precious
stones appears
to be attired in elegant,
expensive clothes
appropriate to the place
and time of day.
60: An ordinary
rug. When a command
word is spoken, the rug
rises up and
shakes itself free of dust
and dirt. (It does
not take itself outside.)
The rug may be of
any form, from a small throw
rug to a
large carpet.
61: This
is a very small flexible strip of
metal. When placed around
the leg of a
bird, its magic prevents
the bird from getting
out of the building it occupies,
except when carried out
by someone. The
band is too small to fit
any bird larger
than a hawk or a macaw.
62: A
gold-colored metal pen with a
replaceable
quill tip. Only statements
believed
to be true by the writer can be
written
with this pen.
63: Any
item of clothing (but not
armor). This magically fits
any person
who tries it on. It wears
out through
normal use.
64: This
appears to be an ordinary
stone oven. There is no
place for feeding
the fire, however; the oven
is heated via a
connection with the elemental
plane of
fire. A small number (10%)
of these ovens
are defective, however,
such that a crea-
<>
65: This
looks like a curved metal pipe
closed at one end. When
the command
ture from the fire plane
may come
word inscribed on the side
is spoken, hot
air streams from the open
end. It is ordi-
?through? the connection
(5% chance per
narily used to dry things,
especially hair.
month, non-cumulative, for
any defective
oven).
66: A soft
chamois cloth one foot
square. This cloth magically
polishes
anything it is rubbed against,
immediately,
provided that it is possible
to polish
the object. Human faces,
for example,
cannot be polished.
67: An animal
harness/bridle. When
placed on a recalcitrant
beast, it forces the
creature to obey the ordinary
commands
of its master. It will not,
however, force
an animal to do something
it is afraid of
(for example, run into a
fire), nor will it
have any effect when unusual
orders are
given ? the beast being
given the orders
simply won?t understand.
The harness is
particularly useful for
mules and camels.
68: A horse?s
saddle. This saddle will
never fall off a horse,
even if the straps are
undone and the rider is
inexperienced. It
can be lifted off in the
ordinary way.
69: Another
saddle. This one enables
even a novice rider to remain
on a speeding
horse, provided the rider
is in control
of his own faculties.
70: This
is a wooden frame, about 8 by
10 inches, across which
several heavy
wires are ?strung? parallel
to one
another. On each wire are
ten wooden
balls. (In other words,
an abacus.) When
mathematical formulae involving
numbers and simple operations
(add, subtract,
multiply, divide) are spoken
near
the object, the balls shift
about and the
answer to the equation is
spoken aloud
by a disembodied voice.
71: A stuffed
chair. Although this chair
looks and is extremely comfortable,
anyone sitting in it cannot
go to sleep. (It
was made for a doddering
family patriarch
who didn?t want to embarrass
himself.)
mathematical formulae involving
numbers and simple operations
(add, subtract,
multiply, divide) are spoken
near
the object, the balls shift
about and the
answer to the equation is
spoken aloud
by a disembodied voice.
72: Any
article of clothing. This need
never be washed because
it sheds dirt
when left in a dark place
overnight.
73: Any
kitchen knife. This utensil
always retains a sharp edge.
74: This
is any prosthesis (artificial
arm, leg, etc.). The item
magically enables
the ?wearer? to hide the
fact that he
has lost a limb, eye, etc.
It won?t necessarily
allow full use of the body
part as
though it were ?real,? but
the magic will
prevent any observer from
noticing the
wearer?s inability to use
it fully.
75: A flat
oval stone, about half an inch
thick and four inches long.
When placed
between two hands, the stone
becomes
very warm.
77: A miniature
brass boot. When
rubbed against the worn
heel or sole of a
shoe or boot, restores it
to its original
strength and thickness (but
without a
?new? appearance). Usable
once per day.
76: A chess
set or other game set. This
item plays against a person,
moving the
pieces magically. It gives
a creditable but
not truly expert game.
78: A small,
dark-crystal, covered bowl,
rather like a sugar bowl.
When the user
places both hands on the
covered item,
and speaks the name of a
delicacy (e.g.,
?caviar?), the bowl fills
with one ounce
of same. The magic may be
used 10 times
a week, whether all 10 times
for the same
item or for a mixture of
items. Only
delicacies ?implanted? in
the bowl may
be produced. Such bowls
usually are
implanted with 1-6 delicacies;
a particular
one might produce caviar,
frog?s legs,
fried ants, gooseberry jam,
and port salut
cheese.
79: A
dull gray stone ball the size of a
child?s
marble. When placed in open air
(as
opposed to a bag, pocket, or other
closed
container), the stone attracts all
unintelligent
avians which pass within 50
feet.
Each avian will approach the ball
and
stay within five feet for five minutes,
unless
frightened away, as (for instance)
by
the obvious presence of unfamiliar
humans.
(This is used by the rich to
enhance
bird feeders, rock gardens, etc.)
80: An
ebony flute. When a magic word
is
spoken, the flute plays a haunting tune
(something
like Greensleeves)
for five
minutes,
without human participation.
81: A broom.
Like the classic broom of
Sorcerer?s Apprentice, this
one will begin
sheaf of papers put into
the case is magically
inserted among the contents
in
alphabetical order, if the
person putting
the item in the case enunciates
a word to
represent the item.
85: This
looks like a wooden sundial
without numerals, about
four inches in
diameter. Close examination
will reveal
that there are 16 marks
rather than 12.
When the command word is
spoken, the
?fin? or ?hand? of the dial
points due
north. It does not work
underground.
86: A wooden
wand. When used with
the proper words, the wand
points toward
any animal lost by the person
holding the
wand, or by his employer.
The wand
cannot detect any animal
over the
horizon.
87: An elegant
wooden pipe. A person
smoking this pipe can blow
beautiful,
perfect smoke rings at will.
88: A glass
half-gallon open pitcher.
Each day up to five gallons
of water can
be poured from this pitcher,
provided it
has not been tightly covered
at any time
in the preceding 24 hours.
89: A ceramic
object shaped like a scroll
two inches long. When it
is placed on an
open scroll, it holds the
scroll open and
flat, regardless of any
tendency in the
scroll to roll itself up.
90: A metal
box the size of a breadbox.
Anything put into this box
is magically
preserved from the effects
of time. For
example, food therein will
be as fresh,
when removed, as the day
it went in.
91: An ordinary
oil lamp. This lamp,
however, needs no oil in
order to burn
indefinitely.
92: A short
hollow wooden tube with a
slot cut out of it. This
whistle attracts all
animals of a given type,
usually some
herd animal, within hearing.
93: An oil
lamp. This lamp automatically
ignites whenever any person
approaches within 10 feet
of it, going off
when no person is within
10 feet.
94: A soft
suede leather pouch (size varies).
Any glass or ceramic item
in the
pouch will not break as
long as the
pouch itself is not penetrated
or destroyed.
For example, a hammer blow
on
the pouch would not affect
the glass,
unless the hammer blow was
so powerful
that it broke through the
leather.
95: A small
pouch containing 2-12
pills, each shaped like
a huge teardrop. If
a pill is dissolved in water,
and the water
is immediately consumed,
any effects of
alcoholic hangover being
experienced by
the drinker will disappear.
96: A nondescript
small box. For
approximately eight hours
after a button
on the side is pushed, this
item is set to
make a cacophony of noises
similar to the
approach of a large group
of people
when, and only when, a person
comes
within five feet of it.
(The idea is to scare
off burglars.)
97: Two
circles of glass, in the same
plane, connected by an odd-shaped
piece
of metal with projections;
from opposite
sides of each glass circle,
perpendicular to
the plane of the glass but
parallel to each
other, extend thick metal
wires which
hook at the end. This contraption
(which
will obviously be understood
to be spectacles,
to characters in a world
where
spectacles are known to
exist) enables the
wearer to see at night twice
as well as
would be expected. (This
is enhanced
vision, not infravision.)
98: Any
utensil or plate. When left in a
bucket overnight, the object
sheds all dirt,
which gathers on the bottom
of the
bucket to be discarded.
While in the
bucket, the object cannot
be reached by
insects, and no odor is
emitted.
99: A cloak
(for outdoor wear) or ring
(for indoors). Anyone wearing
this item
appears to be 5- 10% lighter
in weight
than actual. Generally,
the effect is to
make overweight people look
normal or
normal ones look quite slim.
100: A
simple silver band ring. The
wearer
of this ring is able to speak and act
in
a courtly manner, regardless of his
upbringing
or familiarity with social
conventions.